“Real-time image-based control of skin melanin texture”

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Title:

    Real-time image-based control of skin melanin texture

Abstract:


    In the reproduction of human images in posters, TV commercials, movies and other media, the skin melanin texture of the photograph is often controlled manually by an experienced operator in a time consuming process. As such, a tool able to assist in controlling the texture would be useful in the fields of computer graphics and imaging to accelerate the reproduction processes.
    In this paper, we present a novel process to control the skin melanin texture over a continuous range. The process is implemented on graphics hardware and can achieve real-time processing for a live- video stream. A component map of melanin texture is utilized, which was extracted from a skin color image by our previous method [Tsumura et al. 2003]. A feature vector is calculated from the extracted melanin texture and shifted in a feature space to control the melanin texture over a continuous range. The feature space is constructed based on the texture database to extract physiologically plausible changes in the melanin texture.

References:


    Tsumura, N., Ojima, N., Sato, K., Shiraishi, M., Shimizu, H., Nabeshima, H., Akazaki, S., Hori, K., and Miyake, Y. 2003. Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin. In Proceedings of SIGGRAPH 2003, ACM, 770–779.]]


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