“Real Time 360º Video Stitching and Streaming” by Silva, Feijó, Gomes, Frensh and Monteiro
Conference:
Type(s):
Entry Number: 30
Title:
- Real Time 360º Video Stitching and Streaming
Presenter(s)/Author(s):
Abstract:
In this paper we propose a real time 360º video stitching and streaming processing methodology focused on GPU. The solution creates a scalable solution for large resolutions, such as 4K and 8K per camera, and supports broadcasting solutions with cloud architectures. The methodology uses a group of deformable meshes, processed using OpenGL (GLSL) and the final image combine the inputs using a robust pixel shader. Moreover, the result can be streamed to a cloud service using h.264 encoding with nVEnc GPU encoding. Finally, we present some results.