“Real Time 360º Video Stitching and Streaming” by Silva, Feijó, Gomes, Frensh and Monteiro

  • ©Rodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, and Daniel Monteiro

  • ©Rodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, and Daniel Monteiro

  • ©Rodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, and Daniel Monteiro

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Entry Number: 30

Title:

    Real Time 360º Video Stitching and Streaming

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Abstract:


    In this paper we propose a real time 360º video stitching and streaming processing methodology focused on GPU. The solution creates a scalable solution for large resolutions, such as 4K and 8K per camera, and supports broadcasting solutions with cloud architectures. The methodology uses a group of deformable meshes, processed using OpenGL (GLSL) and the final image combine the inputs using a robust pixel shader. Moreover, the result can be streamed to a cloud service using h.264 encoding with nVEnc GPU encoding. Finally, we present some results.

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©Rodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, and Daniel Monteiro ©Rodrigo M. A. Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, and Daniel Monteiro

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