“Ray Tracing Depth Maps Using Precomputed Edge Tables”

  • ©Kevin Egan and Ivan Neulander

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Title:

    Ray Tracing Depth Maps Using Precomputed Edge Tables

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Abstract:


    We present a new data structure and algorithm for parallelizing the ray tracing of depth maps to accurately render soft shadows. Instead of caching shadow rays or optimizing intersection computations for a single ray [Agrawala et al. 2000], we instead trace many shadow rays to the light in parallel by using a lookup table at each filter pixel edge.

References:


    Agrawala, M., Ramamoorthi, R., Heirich, A., and Moll, L. 2000. Efficient image-based methods for rendering soft shadows. In Proceedings of ACM SIGGRAPH 2000, 375–384.


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