“Raptor Wrangling: Real-time Motion Capture for Jurassic World”

  • ©Kevin Wooley, Yoojin Jang, and Noah Lockwood

  • ©Kevin Wooley, Yoojin Jang, and Noah Lockwood

  • ©Kevin Wooley, Yoojin Jang, and Noah Lockwood

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Entry Number: 42

Title:

    Raptor Wrangling: Real-time Motion Capture for Jurassic World

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Abstract:


    Inspired by the first Jurassic Park, where the velociraptors were animatronic suits worn by performers, Industrial Light & Magic (ILM) used real-time motion capture as the basis for the animation of the raptors and other bipedal dinosaurs in Jurassic World.

    Using ILM’s Zeno application framework, we built a system for real-time retargeting and visualization of hero characters which was tightly integrated into our asset and shot production pipeline.

    During motion capture sessions, our system allowed us to visualize the actors’ performances on up to four creatures at 24 frames per second, with the same geometric detail and rig complexity which artists work with offline. This gave our animation director the confidence to capture multiple takes and select performances, knowing that the motion would look identical in shot and be a solid foundation for animation to build upon.


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