SIGGRAPH 2015: Talks
Overview:
Talks highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2015 creators in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
Talks:
Sort By
Title
Presenter
A landscape engine for a new generation of open world games
Presenter(s):
[Nilsendahl]
Entry No.: [16]
[SIGGRAPH 2015]
A Modular Crowd (n)Cloth System for Exodus: Gods and Kings
Presenter(s):
[Bellens]
[Dambros]
Entry No.: [02]
[SIGGRAPH 2015]
A Practical and Controllable Hair and Fur Model for Production Path Tracing
Presenter(s):
[Chiang]
[Bitterli]
[Tappan]
[Burley]
Entry No.: [23]
[SIGGRAPH 2015]
Accumulative Anti-Aliasing
Presenter(s):
[Enderton]
[Lum]
[Rouet]
[Kuznetsov]
Entry No.: [72]
[SIGGRAPH 2015]
Accurate Analytic Approximations For Real-Time Specular Area Lighting
Presenter(s):
[Lecocq]
[Sourimant]
[Marvie]
Entry No.: [70]
[SIGGRAPH 2015]
Achieving real-time playback with production rigs
Presenter(s):
[Lin]
[Lee]
[Longson]
[Steele]
[Goldberg]
[Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out'
Presenter(s):
[Bonifacio]
[Deluna]
[Ellsworth]
[Haux]
[Jarvers]
[Kooperman]
[Lao]
[Levy]
[Lozano]
[Skaria]
[Zorman]
Entry No.: [11]
[SIGGRAPH 2015]
An Approximate Reflectance Profile for Efficient Subsurface Scattering
Presenter(s):
[Christensen]
Entry No.: [25]
[SIGGRAPH 2015]
Animation recipes: turning an animator's trick into an automatic animation system
Presenter(s):
[Shen]
[Hahn]
[Parker]
[Shen]
Entry No.: [29]
[SIGGRAPH 2015]
Art-Directable Multiple Volumetric Scattering
Presenter(s):
[Wrenninge]
Entry No.: [24]
[SIGGRAPH 2015]
Big Hero 6 : Into the Portal
Presenter(s):
[Hutchins]
[Riley]
[Erickson]
[Stomakhin]
[Habel]
[Kaschalk]
Entry No.: [54]
[SIGGRAPH 2015]
Blendshapes from Commodity RGB-D Sensors
Presenter(s):
[Casas]
[Alexander]
[Feng]
[Fyffe]
[Ichikari]
[Debevec]
[Wang]
[Rosenberg]
[Shapiro]
Entry No.: [33]
[SIGGRAPH 2015]
Building Interstellar’s Black Hole: The Gravitational Renderer
Presenter(s):
[James]
[Dieckmann]
[Pabst]
[Roberts]
Entry No.: [21]
[SIGGRAPH 2015]
Building the City of Glass in Mirror’s EdgeTM
Presenter(s):
[Johansson]
[Schmid]
Entry No.: [67]
[SIGGRAPH 2015]
Building the World of The Witcher 3: Wild Hunt
Presenter(s):
[Krzyścin]
Entry No.: [05]
[SIGGRAPH 2015]
Challenges with Virtual Reality on Mobile Devices
Presenter(s):
[Sharma]
Entry No.: [59]
[SIGGRAPH 2015]
Coloring and Texturing Volume Simulations from Texture Images
Presenter(s):
[Yoon]
Entry No.: [38]
[SIGGRAPH 2015]
Cracking Animation: Behind the Scenes With Aardman
Presenter(s):
[Sproxton]
[Riddett]
[SIGGRAPH 2015]
Crafting victorian London: the environment art and material pipelines of the order: 1886
Presenter(s):
[Phail-Liff]
[Vitale]
Entry No.: [61]
[SIGGRAPH 2015]
Crowd Character Complexity on Big Hero 6
Presenter(s):
[Hamed]
[Kahwaty]
[Lin]
[Goldberg]
[Chai]
Entry No.: [82]
[SIGGRAPH 2015]
Data Mining for Effective Render Farm Management
Presenter(s):
[Wood-Gaines]
[Grant]
Entry No.: [63]
[SIGGRAPH 2015]
Data-driven Background Crowds in Exodus: Gods and Kings
Presenter(s):
[Pražák]
[Pay]
[Maupu]
[Vercelli]
[Masters]
Entry No.: [84]
[SIGGRAPH 2015]
Destroying the Pharaoh’s Army - Large-scale Dynamics in Exodus
Presenter(s):
[Wolter]
[Blanc]
[Gochez]
[Hernandez]
Entry No.: [83]
[SIGGRAPH 2015]
Developing Joy for Inside Out
Presenter(s):
[Angelidis]
[Merrell]
[Moyer]
[Reisch]
Entry No.: [28]
[SIGGRAPH 2015]
Distributing Liquids using OpenVDB
Presenter(s):
[Bailey]
[Biddle]
[Avramoussis]
[Warner]
Entry No.: [44]
[SIGGRAPH 2015]
Dynamically Controlling Hair Interpolation
Presenter(s):
[Somasundaram]
Entry No.: [36]
[SIGGRAPH 2015]
Efficient production techniques for high quality lighting in vast open world games
Presenter(s):
[Ross]
Entry No.: [18]
[SIGGRAPH 2015]
Environment Rendering Optimization for Pixar’s The Good Dinosaur
Presenter(s):
[Garcia]
[Quilez]
[Dixon]
[Fedorov]
[Kuruc]
[Fong]
Entry No.: [64]
[SIGGRAPH 2015]
Façade: Image-Based Set Replacement on Big Hero 6
Presenter(s):
[Gartner]
[Hurley]
[Driskill]
[Odermatt]
[Springfield]
Entry No.: [75]
[SIGGRAPH 2015]
Feature-Based Texture Stretch Compensation for 3D Meshes
Presenter(s):
[Grabli]
[Sprout]
[Ye]
Entry No.: [73]
[SIGGRAPH 2015]
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows
Presenter(s):
[Wyman]
[Hoetzlein]
[Lefohn]
Entry No.: [71]
[SIGGRAPH 2015]
Hand-Drawn looking volumetric effects in the Peanuts Movie
Presenter(s):
[Gabai]
[Lai]
Entry No.: [49]
[SIGGRAPH 2015]
Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D
Presenter(s):
[Heller]
[Petrov]
[Reed]
[Tomaino]
[Vanseth]
Entry No.: [51]
[SIGGRAPH 2015]
Impact of CPU-GPU data transfers on mobile device GPGPU
Presenter(s):
[Maestri]
Entry No.: [58]
[SIGGRAPH 2015]
Interactive Script Based Dynamics in Big Hero 6
Presenter(s):
[Joo Byun]
[Kaschalk]
[Wadia]
Entry No.: [37]
[SIGGRAPH 2015]
It's a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts
Presenter(s):
[Burr]
[Gressak]
[Doble]
[Haniszewski]
[Barrios]
[Anderson]
[Webby]
Entry No.: [50]
[SIGGRAPH 2015]
Jupiter Ascending: Constructing Large Scale Environments
Presenter(s):
[Bird]
[Fleury]
Entry No.: [03]
[SIGGRAPH 2015]
Labs R&D: Rendering Deus Ex: Mankind Divided
Presenter(s):
[Michels]
[Sikachev]
[Delmont]
[Doyon]
[Maheux]
[Bucci]
[Gallardo]
Entry No.: [85]
[SIGGRAPH 2015]
Labs R&D: Rendering Techniques in Rise of the Tomb Raider
Presenter(s):
[Michels]
[Sikachev]
[Delmont]
[Doyon]
[Maheux]
[Bucci]
[Gallardo]
Entry No.: [86]
[SIGGRAPH 2015]
Melton and mustaches: the character art and shot lighting pipelines of the order: 1886
Presenter(s):
[Phail-Liff]
[Andreason]
Entry No.: [62]
[SIGGRAPH 2015]
Mobile Vision: How we must augment APIs to enable a new reality
Presenter(s):
[Or-bach]
Entry No.: [56]
[SIGGRAPH 2015]
Multi-resolution Geometric Transfer For Jurassic World
Presenter(s):
[Rose]
[Ye]
Entry No.: [08]
[SIGGRAPH 2015]
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
Presenter(s):
[Ghosh]
[Graham]
[Fyffe]
[Tonwattanapong]
[Debevec]
Entry No.: [32]
[SIGGRAPH 2015]
Panocam and Postvis For The Chicago Chase in Jupiter Ascending
Presenter(s):
[Proctor]
[Sweet]
[Goodsell]
[Rauchwerger]
Entry No.: [30]
[SIGGRAPH 2015]
Performance and precision: mobile solutions for high quality engineering drawings
Presenter(s):
[Krishnaswamy]
Entry No.: [57]
[SIGGRAPH 2015]
Procedural Animation Technology behind Microbots in Big Hero 6
Presenter(s):
[Joo Byun]
[Falt]
[Frost]
[Ali]
[Daniels]
[Mund]
[Kaschalk]
Entry No.: [40]
[SIGGRAPH 2015]
Progressive Render Checkpoint Workflows in Production
Presenter(s):
[Harvill]
[Kensler]
[Laur]
Entry No.: [65]
[SIGGRAPH 2015]
Raptor Wrangling: Real-time Motion Capture for Jurassic World
Presenter(s):
[Wooley]
[Jang]
[Lockwood]
Entry No.: [42]
[SIGGRAPH 2015]
Real-time 3D character integration into a real-world environment using reconstructed z depth
Presenter(s):
[Hart]
[Nakai]
Entry No.: [43]
[SIGGRAPH 2015]
Real-time crowd visualization in point-cached pipelines
Presenter(s):
[Cowles]
[Tejima]
[Yu]
Entry No.: [04]
[SIGGRAPH 2015]
Real-time transformations in the order: 1886
Presenter(s):
[Weronko]
[Andreason]
Entry No.: [07]
[SIGGRAPH 2015]
Rendering the World of Mirror’s EdgeTM
Presenter(s):
[Johansson]
[Schober]
[Schmid]
Entry No.: [68]
[SIGGRAPH 2015]
Roundshot Pipeline at MPC for Godzilla
Presenter(s):
[Vasquez]
[Chantraine]
Entry No.: [31]
[SIGGRAPH 2015]
SemanticPaint: Interactive Segmentation and Learning of 3D World
Presenter(s):
[Valentin]
[Vineet]
[Cheng]
[Kim]
[Shotton]
[Kohli]
[Nießner]
[Criminisi]
[Izadi]
[Torr]
Entry No.: [77]
[SIGGRAPH 2015]
Silhouette Sketching on “Inside Out”
Presenter(s):
[Fleischer]
[Isaacs]
[Parker]
[Haux]
[Shen]
[Krishna]
[Shen]
[Butts]
[Price]
[Hahn]
[Lee]
[Yu]
Entry No.: [27]
[SIGGRAPH 2015]
Sketch to Pose in Pixar’s Presto Animation System
Presenter(s):
[Stelzleni]
[Parker]
[Hahn]
[Shen]
[McGarry]
[Shen]
Entry No.: [26]
[SIGGRAPH 2015]
Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs
Presenter(s):
[Binder]
[Keller]
Entry No.: [22]
[SIGGRAPH 2015]
T1000 Effects Driven Character Performance - Terminator: Genisys
Presenter(s):
[Haydock]
[Valleur]
[Fairweather]
Entry No.: [01]
[SIGGRAPH 2015]
TaskProcessor: A Pipeline Execution Framework and IDE
Presenter(s):
[Staeubli]
[McGuire]
Entry No.: [66]
[SIGGRAPH 2015]
The Artistry of TechAnim: New Cloth Workflows on Big Hero 6
Presenter(s):
[Adams]
[Pinskiy]
[Gomez]
[Robbins]
[Gallagher]
[Goldberg]
Entry No.: [81]
[SIGGRAPH 2015]
The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot
Presenter(s):
[Antoine]
[Brucks]
[Karis]
[Moran]
Entry No.: [19]
[SIGGRAPH 2015]
The Digital Cinematography of The Peanuts Movie
Presenter(s):
[Monschein]
[Lee]
Entry No.: [48]
[SIGGRAPH 2015]
The ins and outs of inside out's camera structure
Presenter(s):
[Lin]
Entry No.: [12]
[SIGGRAPH 2015]
The rendering features of the Witcher 3: wild hunt
Presenter(s):
[Török]
Entry No.: [06]
[SIGGRAPH 2015]
The Tomorrow Children: Lighting and Mining with Voxels
Presenter(s):
[McLaren]
[Yang]
Entry No.: [69]
[SIGGRAPH 2015]
Under the Scalpel - ILM’s Digital Flesh Workflows
Presenter(s):
[Comer]
[Buck]
[Criswell]
Entry No.: [09]
[SIGGRAPH 2015]
Visual effects at LAIKA, a crossroads of art and technology
Presenter(s):
[Emerson]
Entry No.: [00]
[SIGGRAPH 2015]
Wrangling a Gas Giant for Jupiter Ascending
Presenter(s):
[Keip]
[Walsh]
Entry No.: [53]
[SIGGRAPH 2015]
A Modular Crowd (n)Cloth System for Exodus: Gods and Kings
Presenter(s):
[Bellens]
[Dambros]
Entry No.: [02]
[SIGGRAPH 2015]
A Practical and Controllable Hair and Fur Model for Production Path Tracing
Presenter(s):
[Chiang]
[Bitterli]
[Tappan]
[Burley]
Entry No.: [23]
[SIGGRAPH 2015]
Accurate Analytic Approximations For Real-Time Specular Area Lighting
Presenter(s):
[Lecocq]
[Sourimant]
[Marvie]
Entry No.: [70]
[SIGGRAPH 2015]
An Approximate Reflectance Profile for Efficient Subsurface Scattering
Presenter(s):
[Christensen]
Entry No.: [25]
[SIGGRAPH 2015]
Animation recipes: turning an animator's trick into an automatic animation system
Presenter(s):
[Shen]
[Hahn]
[Parker]
[Shen]
Entry No.: [29]
[SIGGRAPH 2015]
Big Hero 6 : Into the Portal
Presenter(s):
[Hutchins]
[Riley]
[Erickson]
[Stomakhin]
[Habel]
[Kaschalk]
Entry No.: [54]
[SIGGRAPH 2015]
Blendshapes from Commodity RGB-D Sensors
Presenter(s):
[Casas]
[Alexander]
[Feng]
[Fyffe]
[Ichikari]
[Debevec]
[Wang]
[Rosenberg]
[Shapiro]
Entry No.: [33]
[SIGGRAPH 2015]
Building Interstellar’s Black Hole: The Gravitational Renderer
Presenter(s):
[James]
[Dieckmann]
[Pabst]
[Roberts]
Entry No.: [21]
[SIGGRAPH 2015]
Building the City of Glass in Mirror’s EdgeTM
Presenter(s):
[Johansson]
[Schmid]
Entry No.: [67]
[SIGGRAPH 2015]
Building the World of The Witcher 3: Wild Hunt
Presenter(s):
[Krzyścin]
Entry No.: [05]
[SIGGRAPH 2015]
Challenges with Virtual Reality on Mobile Devices
Presenter(s):
[Sharma]
Entry No.: [59]
[SIGGRAPH 2015]
Coloring and Texturing Volume Simulations from Texture Images
Presenter(s):
[Yoon]
Entry No.: [38]
[SIGGRAPH 2015]
Crafting victorian London: the environment art and material pipelines of the order: 1886
Presenter(s):
[Phail-Liff]
[Vitale]
Entry No.: [61]
[SIGGRAPH 2015]
Crowd Character Complexity on Big Hero 6
Presenter(s):
[Hamed]
[Kahwaty]
[Lin]
[Goldberg]
[Chai]
Entry No.: [82]
[SIGGRAPH 2015]
Data Mining for Effective Render Farm Management
Presenter(s):
[Wood-Gaines]
[Grant]
Entry No.: [63]
[SIGGRAPH 2015]
Data-driven Background Crowds in Exodus: Gods and Kings
Presenter(s):
[Pražák]
[Pay]
[Maupu]
[Vercelli]
[Masters]
Entry No.: [84]
[SIGGRAPH 2015]
Destroying the Pharaoh’s Army - Large-scale Dynamics in Exodus
Presenter(s):
[Wolter]
[Blanc]
[Gochez]
[Hernandez]
Entry No.: [83]
[SIGGRAPH 2015]
Developing Joy for Inside Out
Presenter(s):
[Angelidis]
[Merrell]
[Moyer]
[Reisch]
Entry No.: [28]
[SIGGRAPH 2015]
Distributing Liquids using OpenVDB
Presenter(s):
[Bailey]
[Biddle]
[Avramoussis]
[Warner]
Entry No.: [44]
[SIGGRAPH 2015]
Dynamically Controlling Hair Interpolation
Presenter(s):
[Somasundaram]
Entry No.: [36]
[SIGGRAPH 2015]
Efficient production techniques for high quality lighting in vast open world games
Presenter(s):
[Ross]
Entry No.: [18]
[SIGGRAPH 2015]
Environment Rendering Optimization for Pixar’s The Good Dinosaur
Presenter(s):
[Garcia]
[Quilez]
[Dixon]
[Fedorov]
[Kuruc]
[Fong]
Entry No.: [64]
[SIGGRAPH 2015]
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows
Presenter(s):
[Wyman]
[Hoetzlein]
[Lefohn]
Entry No.: [71]
[SIGGRAPH 2015]
Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D
Presenter(s):
[Heller]
[Petrov]
[Reed]
[Tomaino]
[Vanseth]
Entry No.: [51]
[SIGGRAPH 2015]
Impact of CPU-GPU data transfers on mobile device GPGPU
Presenter(s):
[Maestri]
Entry No.: [58]
[SIGGRAPH 2015]
Interactive Script Based Dynamics in Big Hero 6
Presenter(s):
[Joo Byun]
[Kaschalk]
[Wadia]
Entry No.: [37]
[SIGGRAPH 2015]
Labs R&D: Rendering Deus Ex: Mankind Divided
Presenter(s):
[Michels]
[Sikachev]
[Delmont]
[Doyon]
[Maheux]
[Bucci]
[Gallardo]
Entry No.: [85]
[SIGGRAPH 2015]
Labs R&D: Rendering Techniques in Rise of the Tomb Raider
Presenter(s):
[Michels]
[Sikachev]
[Delmont]
[Doyon]
[Maheux]
[Bucci]
[Gallardo]
Entry No.: [86]
[SIGGRAPH 2015]
Melton and mustaches: the character art and shot lighting pipelines of the order: 1886
Presenter(s):
[Phail-Liff]
[Andreason]
Entry No.: [62]
[SIGGRAPH 2015]
Multi-resolution Geometric Transfer For Jurassic World
Presenter(s):
[Rose]
[Ye]
Entry No.: [08]
[SIGGRAPH 2015]
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
Presenter(s):
[Ghosh]
[Graham]
[Fyffe]
[Tonwattanapong]
[Debevec]
Entry No.: [32]
[SIGGRAPH 2015]
Panocam and Postvis For The Chicago Chase in Jupiter Ascending
Presenter(s):
[Proctor]
[Sweet]
[Goodsell]
[Rauchwerger]
Entry No.: [30]
[SIGGRAPH 2015]
Performance and precision: mobile solutions for high quality engineering drawings
Presenter(s):
[Krishnaswamy]
Entry No.: [57]
[SIGGRAPH 2015]
Progressive Render Checkpoint Workflows in Production
Presenter(s):
[Harvill]
[Kensler]
[Laur]
Entry No.: [65]
[SIGGRAPH 2015]
Raptor Wrangling: Real-time Motion Capture for Jurassic World
Presenter(s):
[Wooley]
[Jang]
[Lockwood]
Entry No.: [42]
[SIGGRAPH 2015]
Real-time 3D character integration into a real-world environment using reconstructed z depth
Presenter(s):
[Hart]
[Nakai]
Entry No.: [43]
[SIGGRAPH 2015]
Real-time crowd visualization in point-cached pipelines
Presenter(s):
[Cowles]
[Tejima]
[Yu]
Entry No.: [04]
[SIGGRAPH 2015]
Real-time transformations in the order: 1886
Presenter(s):
[Weronko]
[Andreason]
Entry No.: [07]
[SIGGRAPH 2015]
Rendering the World of Mirror’s EdgeTM
Presenter(s):
[Johansson]
[Schober]
[Schmid]
Entry No.: [68]
[SIGGRAPH 2015]
Roundshot Pipeline at MPC for Godzilla
Presenter(s):
[Vasquez]
[Chantraine]
Entry No.: [31]
[SIGGRAPH 2015]
Sketch to Pose in Pixar’s Presto Animation System
Presenter(s):
[Stelzleni]
[Parker]
[Hahn]
[Shen]
[McGarry]
[Shen]
Entry No.: [26]
[SIGGRAPH 2015]
Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs
Presenter(s):
[Binder]
[Keller]
Entry No.: [22]
[SIGGRAPH 2015]
The Artistry of TechAnim: New Cloth Workflows on Big Hero 6
Presenter(s):
[Adams]
[Pinskiy]
[Gomez]
[Robbins]
[Gallagher]
[Goldberg]
Entry No.: [81]
[SIGGRAPH 2015]
The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot
Presenter(s):
[Antoine]
[Brucks]
[Karis]
[Moran]
Entry No.: [19]
[SIGGRAPH 2015]
The Digital Cinematography of The Peanuts Movie
Presenter(s):
[Monschein]
[Lee]
Entry No.: [48]
[SIGGRAPH 2015]
The ins and outs of inside out's camera structure
Presenter(s):
[Lin]
Entry No.: [12]
[SIGGRAPH 2015]
The rendering features of the Witcher 3: wild hunt
Presenter(s):
[Török]
Entry No.: [06]
[SIGGRAPH 2015]
The Tomorrow Children: Lighting and Mining with Voxels
Presenter(s):
[McLaren]
[Yang]
Entry No.: [69]
[SIGGRAPH 2015]
Under the Scalpel - ILM’s Digital Flesh Workflows
Presenter(s):
[Comer]
[Buck]
[Criswell]
Entry No.: [09]
[SIGGRAPH 2015]
Visual effects at LAIKA, a crossroads of art and technology
Presenter(s):
[Emerson]
Entry No.: [00]
[SIGGRAPH 2015]
Wrangling a Gas Giant for Jupiter Ascending
Presenter(s):
[Keip]
[Walsh]
Entry No.: [53]
[SIGGRAPH 2015]
X-Men Days of Future Past: Directing a Highly Complex Shape-Shifting Sentinel
Presenter(s):
[Micilotta]
[Berry]
[Stevenson]
Entry No.: [39]
[SIGGRAPH 2015]
You’ve Got a Lot of Friends, Charlie Brown: Creating Crowds in Peanuts
Presenter(s):
[Adams]
[Mourino]
[Evans]
[Edzenga]
Entry No.: [47]
[SIGGRAPH 2015]
Façade: Image-Based Set Replacement on Big Hero 6
Presenter(s):
[Gartner]
[Hurley]
[Driskill]
[Odermatt]
[Springfield]
Entry No.: [75]
[SIGGRAPH 2015]
Jupiter Ascending: Constructing Large Scale Environments
Presenter(s):
[Bird]
[Fleury]
Entry No.: [03]
[SIGGRAPH 2015]
Achieving real-time playback with production rigs
Presenter(s):
[Lin]
[Lee]
[Longson]
[Steele]
[Goldberg]
[Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
It's a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts
Presenter(s):
[Burr]
[Gressak]
[Doble]
[Haniszewski]
[Barrios]
[Anderson]
[Webby]
Entry No.: [50]
[SIGGRAPH 2015]
Accumulative Anti-Aliasing
Presenter(s):
[Enderton]
[Lum]
[Rouet]
[Kuznetsov]
Entry No.: [72]
[SIGGRAPH 2015]
Silhouette Sketching on “Inside Out”
Presenter(s):
[Fleischer]
[Isaacs]
[Parker]
[Haux]
[Shen]
[Krishna]
[Shen]
[Butts]
[Price]
[Hahn]
[Lee]
[Yu]
Entry No.: [27]
[SIGGRAPH 2015]
Hand-Drawn looking volumetric effects in the Peanuts Movie
Presenter(s):
[Gabai]
[Lai]
Entry No.: [49]
[SIGGRAPH 2015]
Feature-Based Texture Stretch Compensation for 3D Meshes
Presenter(s):
[Grabli]
[Sprout]
[Ye]
Entry No.: [73]
[SIGGRAPH 2015]
T1000 Effects Driven Character Performance - Terminator: Genisys
Presenter(s):
[Haydock]
[Valleur]
[Fairweather]
Entry No.: [01]
[SIGGRAPH 2015]
Procedural Animation Technology behind Microbots in Big Hero 6
Presenter(s):
[Joo Byun]
[Falt]
[Frost]
[Ali]
[Daniels]
[Mund]
[Kaschalk]
Entry No.: [40]
[SIGGRAPH 2015]
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out'
Presenter(s):
[Bonifacio]
[Deluna]
[Ellsworth]
[Haux]
[Jarvers]
[Kooperman]
[Lao]
[Levy]
[Lozano]
[Skaria]
[Zorman]
Entry No.: [11]
[SIGGRAPH 2015]
A landscape engine for a new generation of open world games
Presenter(s):
[Nilsendahl]
Entry No.: [16]
[SIGGRAPH 2015]
Mobile Vision: How we must augment APIs to enable a new reality
Presenter(s):
[Or-bach]
Entry No.: [56]
[SIGGRAPH 2015]
Cracking Animation: Behind the Scenes With Aardman
Presenter(s):
[Sproxton]
[Riddett]
[SIGGRAPH 2015]
TaskProcessor: A Pipeline Execution Framework and IDE
Presenter(s):
[Staeubli]
[McGuire]
Entry No.: [66]
[SIGGRAPH 2015]
SemanticPaint: Interactive Segmentation and Learning of 3D World
Presenter(s):
[Valentin]
[Vineet]
[Cheng]
[Kim]
[Shotton]
[Kohli]
[Nießner]
[Criminisi]
[Izadi]
[Torr]
Entry No.: [77]
[SIGGRAPH 2015]
Art-Directable Multiple Volumetric Scattering
Presenter(s):
[Wrenninge]
Entry No.: [24]
[SIGGRAPH 2015]
A landscape engine for a new generation of open world games Presenter(s): [Nilsendahl]
Entry No.: [16]
[SIGGRAPH 2015]
A Modular Crowd (n)Cloth System for Exodus: Gods and Kings Presenter(s): [Bellens] [Dambros]
Entry No.: [02]
[SIGGRAPH 2015]
A Practical and Controllable Hair and Fur Model for Production Path Tracing Presenter(s): [Chiang] [Bitterli] [Tappan] [Burley]
Entry No.: [23]
[SIGGRAPH 2015]
Accumulative Anti-Aliasing Presenter(s): [Enderton] [Lum] [Rouet] [Kuznetsov]
Entry No.: [72]
[SIGGRAPH 2015]
Accurate Analytic Approximations For Real-Time Specular Area Lighting Presenter(s): [Lecocq] [Sourimant] [Marvie]
Entry No.: [70]
[SIGGRAPH 2015]
Achieving real-time playback with production rigs Presenter(s): [Lin] [Lee] [Longson] [Steele] [Goldberg] [Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out' Presenter(s): [Bonifacio] [Deluna] [Ellsworth] [Haux] [Jarvers] [Kooperman] [Lao] [Levy] [Lozano] [Skaria] [Zorman]
Entry No.: [11]
[SIGGRAPH 2015]
An Approximate Reflectance Profile for Efficient Subsurface Scattering Presenter(s): [Christensen]
Entry No.: [25]
[SIGGRAPH 2015]
Animation recipes: turning an animator's trick into an automatic animation system Presenter(s): [Shen] [Hahn] [Parker] [Shen]
Entry No.: [29]
[SIGGRAPH 2015]
Art-Directable Multiple Volumetric Scattering Presenter(s): [Wrenninge]
Entry No.: [24]
[SIGGRAPH 2015]
Big Hero 6 : Into the Portal Presenter(s): [Hutchins] [Riley] [Erickson] [Stomakhin] [Habel] [Kaschalk]
Entry No.: [54]
[SIGGRAPH 2015]
Blendshapes from Commodity RGB-D Sensors Presenter(s): [Casas] [Alexander] [Feng] [Fyffe] [Ichikari] [Debevec] [Wang] [Rosenberg] [Shapiro]
Entry No.: [33]
[SIGGRAPH 2015]
Building Interstellar’s Black Hole: The Gravitational Renderer Presenter(s): [James] [Dieckmann] [Pabst] [Roberts]
Entry No.: [21]
[SIGGRAPH 2015]
Building the City of Glass in Mirror’s EdgeTM Presenter(s): [Johansson] [Schmid]
Entry No.: [67]
[SIGGRAPH 2015]
Building the World of The Witcher 3: Wild Hunt Presenter(s): [Krzyścin]
Entry No.: [05]
[SIGGRAPH 2015]
Challenges with Virtual Reality on Mobile Devices Presenter(s): [Sharma]
Entry No.: [59]
[SIGGRAPH 2015]
Coloring and Texturing Volume Simulations from Texture Images Presenter(s): [Yoon]
Entry No.: [38]
[SIGGRAPH 2015]
Cracking Animation: Behind the Scenes With Aardman Presenter(s): [Sproxton] [Riddett]
[SIGGRAPH 2015]
Crafting victorian London: the environment art and material pipelines of the order: 1886 Presenter(s): [Phail-Liff] [Vitale]
Entry No.: [61]
[SIGGRAPH 2015]
Crowd Character Complexity on Big Hero 6 Presenter(s): [Hamed] [Kahwaty] [Lin] [Goldberg] [Chai]
Entry No.: [82]
[SIGGRAPH 2015]
Data Mining for Effective Render Farm Management Presenter(s): [Wood-Gaines] [Grant]
Entry No.: [63]
[SIGGRAPH 2015]
Data-driven Background Crowds in Exodus: Gods and Kings Presenter(s): [Pražák] [Pay] [Maupu] [Vercelli] [Masters]
Entry No.: [84]
[SIGGRAPH 2015]
Destroying the Pharaoh’s Army - Large-scale Dynamics in Exodus Presenter(s): [Wolter] [Blanc] [Gochez] [Hernandez]
Entry No.: [83]
[SIGGRAPH 2015]
Developing Joy for Inside Out Presenter(s): [Angelidis] [Merrell] [Moyer] [Reisch]
Entry No.: [28]
[SIGGRAPH 2015]
Distributing Liquids using OpenVDB Presenter(s): [Bailey] [Biddle] [Avramoussis] [Warner]
Entry No.: [44]
[SIGGRAPH 2015]
Dynamically Controlling Hair Interpolation Presenter(s): [Somasundaram]
Entry No.: [36]
[SIGGRAPH 2015]
Efficient production techniques for high quality lighting in vast open world games Presenter(s): [Ross]
Entry No.: [18]
[SIGGRAPH 2015]
Environment Rendering Optimization for Pixar’s The Good Dinosaur Presenter(s): [Garcia] [Quilez] [Dixon] [Fedorov] [Kuruc] [Fong]
Entry No.: [64]
[SIGGRAPH 2015]
Façade: Image-Based Set Replacement on Big Hero 6 Presenter(s): [Gartner] [Hurley] [Driskill] [Odermatt] [Springfield]
Entry No.: [75]
[SIGGRAPH 2015]
Feature-Based Texture Stretch Compensation for 3D Meshes Presenter(s): [Grabli] [Sprout] [Ye]
Entry No.: [73]
[SIGGRAPH 2015]
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows Presenter(s): [Wyman] [Hoetzlein] [Lefohn]
Entry No.: [71]
[SIGGRAPH 2015]
Hand-Drawn looking volumetric effects in the Peanuts Movie Presenter(s): [Gabai] [Lai]
Entry No.: [49]
[SIGGRAPH 2015]
Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D Presenter(s): [Heller] [Petrov] [Reed] [Tomaino] [Vanseth]
Entry No.: [51]
[SIGGRAPH 2015]
Impact of CPU-GPU data transfers on mobile device GPGPU Presenter(s): [Maestri]
Entry No.: [58]
[SIGGRAPH 2015]
Interactive Script Based Dynamics in Big Hero 6 Presenter(s): [Joo Byun] [Kaschalk] [Wadia]
Entry No.: [37]
[SIGGRAPH 2015]
It's a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts Presenter(s): [Burr] [Gressak] [Doble] [Haniszewski] [Barrios] [Anderson] [Webby]
Entry No.: [50]
[SIGGRAPH 2015]
Jupiter Ascending: Constructing Large Scale Environments Presenter(s): [Bird] [Fleury]
Entry No.: [03]
[SIGGRAPH 2015]
Labs R&D: Rendering Deus Ex: Mankind Divided Presenter(s): [Michels] [Sikachev] [Delmont] [Doyon] [Maheux] [Bucci] [Gallardo]
Entry No.: [85]
[SIGGRAPH 2015]
Labs R&D: Rendering Techniques in Rise of the Tomb Raider Presenter(s): [Michels] [Sikachev] [Delmont] [Doyon] [Maheux] [Bucci] [Gallardo]
Entry No.: [86]
[SIGGRAPH 2015]
Melton and mustaches: the character art and shot lighting pipelines of the order: 1886 Presenter(s): [Phail-Liff] [Andreason]
Entry No.: [62]
[SIGGRAPH 2015]
Mobile Vision: How we must augment APIs to enable a new reality Presenter(s): [Or-bach]
Entry No.: [56]
[SIGGRAPH 2015]
Multi-resolution Geometric Transfer For Jurassic World Presenter(s): [Rose] [Ye]
Entry No.: [08]
[SIGGRAPH 2015]
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance Presenter(s): [Ghosh] [Graham] [Fyffe] [Tonwattanapong] [Debevec]
Entry No.: [32]
[SIGGRAPH 2015]
Panocam and Postvis For The Chicago Chase in Jupiter Ascending Presenter(s): [Proctor] [Sweet] [Goodsell] [Rauchwerger]
Entry No.: [30]
[SIGGRAPH 2015]
Performance and precision: mobile solutions for high quality engineering drawings Presenter(s): [Krishnaswamy]
Entry No.: [57]
[SIGGRAPH 2015]
Procedural Animation Technology behind Microbots in Big Hero 6 Presenter(s): [Joo Byun] [Falt] [Frost] [Ali] [Daniels] [Mund] [Kaschalk]
Entry No.: [40]
[SIGGRAPH 2015]
Progressive Render Checkpoint Workflows in Production Presenter(s): [Harvill] [Kensler] [Laur]
Entry No.: [65]
[SIGGRAPH 2015]
Raptor Wrangling: Real-time Motion Capture for Jurassic World Presenter(s): [Wooley] [Jang] [Lockwood]
Entry No.: [42]
[SIGGRAPH 2015]
Real-time 3D character integration into a real-world environment using reconstructed z depth Presenter(s): [Hart] [Nakai]
Entry No.: [43]
[SIGGRAPH 2015]
Real-time crowd visualization in point-cached pipelines Presenter(s): [Cowles] [Tejima] [Yu]
Entry No.: [04]
[SIGGRAPH 2015]
Real-time transformations in the order: 1886 Presenter(s): [Weronko] [Andreason]
Entry No.: [07]
[SIGGRAPH 2015]
Rendering the World of Mirror’s EdgeTM Presenter(s): [Johansson] [Schober] [Schmid]
Entry No.: [68]
[SIGGRAPH 2015]
Roundshot Pipeline at MPC for Godzilla Presenter(s): [Vasquez] [Chantraine]
Entry No.: [31]
[SIGGRAPH 2015]
SemanticPaint: Interactive Segmentation and Learning of 3D World Presenter(s): [Valentin] [Vineet] [Cheng] [Kim] [Shotton] [Kohli] [Nießner] [Criminisi] [Izadi] [Torr]
Entry No.: [77]
[SIGGRAPH 2015]
Silhouette Sketching on “Inside Out” Presenter(s): [Fleischer] [Isaacs] [Parker] [Haux] [Shen] [Krishna] [Shen] [Butts] [Price] [Hahn] [Lee] [Yu]
Entry No.: [27]
[SIGGRAPH 2015]
Sketch to Pose in Pixar’s Presto Animation System Presenter(s): [Stelzleni] [Parker] [Hahn] [Shen] [McGarry] [Shen]
Entry No.: [26]
[SIGGRAPH 2015]
Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs Presenter(s): [Binder] [Keller]
Entry No.: [22]
[SIGGRAPH 2015]
T1000 Effects Driven Character Performance - Terminator: Genisys Presenter(s): [Haydock] [Valleur] [Fairweather]
Entry No.: [01]
[SIGGRAPH 2015]
TaskProcessor: A Pipeline Execution Framework and IDE Presenter(s): [Staeubli] [McGuire]
Entry No.: [66]
[SIGGRAPH 2015]
The Artistry of TechAnim: New Cloth Workflows on Big Hero 6 Presenter(s): [Adams] [Pinskiy] [Gomez] [Robbins] [Gallagher] [Goldberg]
Entry No.: [81]
[SIGGRAPH 2015]
The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot Presenter(s): [Antoine] [Brucks] [Karis] [Moran]
Entry No.: [19]
[SIGGRAPH 2015]
The Digital Cinematography of The Peanuts Movie Presenter(s): [Monschein] [Lee]
Entry No.: [48]
[SIGGRAPH 2015]
The ins and outs of inside out's camera structure Presenter(s): [Lin]
Entry No.: [12]
[SIGGRAPH 2015]
The rendering features of the Witcher 3: wild hunt Presenter(s): [Török]
Entry No.: [06]
[SIGGRAPH 2015]
The Tomorrow Children: Lighting and Mining with Voxels Presenter(s): [McLaren] [Yang]
Entry No.: [69]
[SIGGRAPH 2015]
Under the Scalpel - ILM’s Digital Flesh Workflows Presenter(s): [Comer] [Buck] [Criswell]
Entry No.: [09]
[SIGGRAPH 2015]
Visual effects at LAIKA, a crossroads of art and technology Presenter(s): [Emerson]
Entry No.: [00]
[SIGGRAPH 2015]
Wrangling a Gas Giant for Jupiter Ascending Presenter(s): [Keip] [Walsh]
Entry No.: [53]
[SIGGRAPH 2015]
A Modular Crowd (n)Cloth System for Exodus: Gods and Kings Presenter(s): [Bellens] [Dambros]
Entry No.: [02]
[SIGGRAPH 2015]
A Practical and Controllable Hair and Fur Model for Production Path Tracing Presenter(s): [Chiang] [Bitterli] [Tappan] [Burley]
Entry No.: [23]
[SIGGRAPH 2015]
Accurate Analytic Approximations For Real-Time Specular Area Lighting Presenter(s): [Lecocq] [Sourimant] [Marvie]
Entry No.: [70]
[SIGGRAPH 2015]
An Approximate Reflectance Profile for Efficient Subsurface Scattering Presenter(s): [Christensen]
Entry No.: [25]
[SIGGRAPH 2015]
Animation recipes: turning an animator's trick into an automatic animation system Presenter(s): [Shen] [Hahn] [Parker] [Shen]
Entry No.: [29]
[SIGGRAPH 2015]
Big Hero 6 : Into the Portal Presenter(s): [Hutchins] [Riley] [Erickson] [Stomakhin] [Habel] [Kaschalk]
Entry No.: [54]
[SIGGRAPH 2015]
Blendshapes from Commodity RGB-D Sensors Presenter(s): [Casas] [Alexander] [Feng] [Fyffe] [Ichikari] [Debevec] [Wang] [Rosenberg] [Shapiro]
Entry No.: [33]
[SIGGRAPH 2015]
Building Interstellar’s Black Hole: The Gravitational Renderer Presenter(s): [James] [Dieckmann] [Pabst] [Roberts]
Entry No.: [21]
[SIGGRAPH 2015]
Building the City of Glass in Mirror’s EdgeTM Presenter(s): [Johansson] [Schmid]
Entry No.: [67]
[SIGGRAPH 2015]
Building the World of The Witcher 3: Wild Hunt Presenter(s): [Krzyścin]
Entry No.: [05]
[SIGGRAPH 2015]
Challenges with Virtual Reality on Mobile Devices Presenter(s): [Sharma]
Entry No.: [59]
[SIGGRAPH 2015]
Coloring and Texturing Volume Simulations from Texture Images Presenter(s): [Yoon]
Entry No.: [38]
[SIGGRAPH 2015]
Crafting victorian London: the environment art and material pipelines of the order: 1886 Presenter(s): [Phail-Liff] [Vitale]
Entry No.: [61]
[SIGGRAPH 2015]
Crowd Character Complexity on Big Hero 6 Presenter(s): [Hamed] [Kahwaty] [Lin] [Goldberg] [Chai]
Entry No.: [82]
[SIGGRAPH 2015]
Data Mining for Effective Render Farm Management Presenter(s): [Wood-Gaines] [Grant]
Entry No.: [63]
[SIGGRAPH 2015]
Data-driven Background Crowds in Exodus: Gods and Kings Presenter(s): [Pražák] [Pay] [Maupu] [Vercelli] [Masters]
Entry No.: [84]
[SIGGRAPH 2015]
Destroying the Pharaoh’s Army - Large-scale Dynamics in Exodus Presenter(s): [Wolter] [Blanc] [Gochez] [Hernandez]
Entry No.: [83]
[SIGGRAPH 2015]
Developing Joy for Inside Out Presenter(s): [Angelidis] [Merrell] [Moyer] [Reisch]
Entry No.: [28]
[SIGGRAPH 2015]
Distributing Liquids using OpenVDB Presenter(s): [Bailey] [Biddle] [Avramoussis] [Warner]
Entry No.: [44]
[SIGGRAPH 2015]
Dynamically Controlling Hair Interpolation Presenter(s): [Somasundaram]
Entry No.: [36]
[SIGGRAPH 2015]
Efficient production techniques for high quality lighting in vast open world games Presenter(s): [Ross]
Entry No.: [18]
[SIGGRAPH 2015]
Environment Rendering Optimization for Pixar’s The Good Dinosaur Presenter(s): [Garcia] [Quilez] [Dixon] [Fedorov] [Kuruc] [Fong]
Entry No.: [64]
[SIGGRAPH 2015]
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows Presenter(s): [Wyman] [Hoetzlein] [Lefohn]
Entry No.: [71]
[SIGGRAPH 2015]
Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D Presenter(s): [Heller] [Petrov] [Reed] [Tomaino] [Vanseth]
Entry No.: [51]
[SIGGRAPH 2015]
Impact of CPU-GPU data transfers on mobile device GPGPU Presenter(s): [Maestri]
Entry No.: [58]
[SIGGRAPH 2015]
Interactive Script Based Dynamics in Big Hero 6 Presenter(s): [Joo Byun] [Kaschalk] [Wadia]
Entry No.: [37]
[SIGGRAPH 2015]
Labs R&D: Rendering Deus Ex: Mankind Divided Presenter(s): [Michels] [Sikachev] [Delmont] [Doyon] [Maheux] [Bucci] [Gallardo]
Entry No.: [85]
[SIGGRAPH 2015]
Labs R&D: Rendering Techniques in Rise of the Tomb Raider Presenter(s): [Michels] [Sikachev] [Delmont] [Doyon] [Maheux] [Bucci] [Gallardo]
Entry No.: [86]
[SIGGRAPH 2015]
Melton and mustaches: the character art and shot lighting pipelines of the order: 1886 Presenter(s): [Phail-Liff] [Andreason]
Entry No.: [62]
[SIGGRAPH 2015]
Multi-resolution Geometric Transfer For Jurassic World Presenter(s): [Rose] [Ye]
Entry No.: [08]
[SIGGRAPH 2015]
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance Presenter(s): [Ghosh] [Graham] [Fyffe] [Tonwattanapong] [Debevec]
Entry No.: [32]
[SIGGRAPH 2015]
Panocam and Postvis For The Chicago Chase in Jupiter Ascending Presenter(s): [Proctor] [Sweet] [Goodsell] [Rauchwerger]
Entry No.: [30]
[SIGGRAPH 2015]
Performance and precision: mobile solutions for high quality engineering drawings Presenter(s): [Krishnaswamy]
Entry No.: [57]
[SIGGRAPH 2015]
Progressive Render Checkpoint Workflows in Production Presenter(s): [Harvill] [Kensler] [Laur]
Entry No.: [65]
[SIGGRAPH 2015]
Raptor Wrangling: Real-time Motion Capture for Jurassic World Presenter(s): [Wooley] [Jang] [Lockwood]
Entry No.: [42]
[SIGGRAPH 2015]
Real-time 3D character integration into a real-world environment using reconstructed z depth Presenter(s): [Hart] [Nakai]
Entry No.: [43]
[SIGGRAPH 2015]
Real-time crowd visualization in point-cached pipelines Presenter(s): [Cowles] [Tejima] [Yu]
Entry No.: [04]
[SIGGRAPH 2015]
Real-time transformations in the order: 1886 Presenter(s): [Weronko] [Andreason]
Entry No.: [07]
[SIGGRAPH 2015]
Rendering the World of Mirror’s EdgeTM Presenter(s): [Johansson] [Schober] [Schmid]
Entry No.: [68]
[SIGGRAPH 2015]
Roundshot Pipeline at MPC for Godzilla Presenter(s): [Vasquez] [Chantraine]
Entry No.: [31]
[SIGGRAPH 2015]
Sketch to Pose in Pixar’s Presto Animation System Presenter(s): [Stelzleni] [Parker] [Hahn] [Shen] [McGarry] [Shen]
Entry No.: [26]
[SIGGRAPH 2015]
Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs Presenter(s): [Binder] [Keller]
Entry No.: [22]
[SIGGRAPH 2015]
The Artistry of TechAnim: New Cloth Workflows on Big Hero 6 Presenter(s): [Adams] [Pinskiy] [Gomez] [Robbins] [Gallagher] [Goldberg]
Entry No.: [81]
[SIGGRAPH 2015]
The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot Presenter(s): [Antoine] [Brucks] [Karis] [Moran]
Entry No.: [19]
[SIGGRAPH 2015]
The Digital Cinematography of The Peanuts Movie Presenter(s): [Monschein] [Lee]
Entry No.: [48]
[SIGGRAPH 2015]
The ins and outs of inside out's camera structure Presenter(s): [Lin]
Entry No.: [12]
[SIGGRAPH 2015]
The rendering features of the Witcher 3: wild hunt Presenter(s): [Török]
Entry No.: [06]
[SIGGRAPH 2015]
The Tomorrow Children: Lighting and Mining with Voxels Presenter(s): [McLaren] [Yang]
Entry No.: [69]
[SIGGRAPH 2015]
Under the Scalpel - ILM’s Digital Flesh Workflows Presenter(s): [Comer] [Buck] [Criswell]
Entry No.: [09]
[SIGGRAPH 2015]
Visual effects at LAIKA, a crossroads of art and technology Presenter(s): [Emerson]
Entry No.: [00]
[SIGGRAPH 2015]
Wrangling a Gas Giant for Jupiter Ascending Presenter(s): [Keip] [Walsh]
Entry No.: [53]
[SIGGRAPH 2015]
X-Men Days of Future Past: Directing a Highly Complex Shape-Shifting Sentinel Presenter(s): [Micilotta] [Berry] [Stevenson]
Entry No.: [39]
[SIGGRAPH 2015]
You’ve Got a Lot of Friends, Charlie Brown: Creating Crowds in Peanuts Presenter(s): [Adams] [Mourino] [Evans] [Edzenga]
Entry No.: [47]
[SIGGRAPH 2015]
Façade: Image-Based Set Replacement on Big Hero 6 Presenter(s): [Gartner] [Hurley] [Driskill] [Odermatt] [Springfield]
Entry No.: [75]
[SIGGRAPH 2015]
Jupiter Ascending: Constructing Large Scale Environments Presenter(s): [Bird] [Fleury]
Entry No.: [03]
[SIGGRAPH 2015]
Achieving real-time playback with production rigs Presenter(s): [Lin] [Lee] [Longson] [Steele] [Goldberg] [Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
It's a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts Presenter(s): [Burr] [Gressak] [Doble] [Haniszewski] [Barrios] [Anderson] [Webby]
Entry No.: [50]
[SIGGRAPH 2015]
Accumulative Anti-Aliasing Presenter(s): [Enderton] [Lum] [Rouet] [Kuznetsov]
Entry No.: [72]
[SIGGRAPH 2015]
Silhouette Sketching on “Inside Out” Presenter(s): [Fleischer] [Isaacs] [Parker] [Haux] [Shen] [Krishna] [Shen] [Butts] [Price] [Hahn] [Lee] [Yu]
Entry No.: [27]
[SIGGRAPH 2015]
Hand-Drawn looking volumetric effects in the Peanuts Movie Presenter(s): [Gabai] [Lai]
Entry No.: [49]
[SIGGRAPH 2015]
Feature-Based Texture Stretch Compensation for 3D Meshes Presenter(s): [Grabli] [Sprout] [Ye]
Entry No.: [73]
[SIGGRAPH 2015]
T1000 Effects Driven Character Performance - Terminator: Genisys Presenter(s): [Haydock] [Valleur] [Fairweather]
Entry No.: [01]
[SIGGRAPH 2015]
Procedural Animation Technology behind Microbots in Big Hero 6 Presenter(s): [Joo Byun] [Falt] [Frost] [Ali] [Daniels] [Mund] [Kaschalk]
Entry No.: [40]
[SIGGRAPH 2015]
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out' Presenter(s): [Bonifacio] [Deluna] [Ellsworth] [Haux] [Jarvers] [Kooperman] [Lao] [Levy] [Lozano] [Skaria] [Zorman]
Entry No.: [11]
[SIGGRAPH 2015]
A landscape engine for a new generation of open world games Presenter(s): [Nilsendahl]
Entry No.: [16]
[SIGGRAPH 2015]
Mobile Vision: How we must augment APIs to enable a new reality Presenter(s): [Or-bach]
Entry No.: [56]
[SIGGRAPH 2015]
Cracking Animation: Behind the Scenes With Aardman Presenter(s): [Sproxton] [Riddett]
[SIGGRAPH 2015]
TaskProcessor: A Pipeline Execution Framework and IDE Presenter(s): [Staeubli] [McGuire]
Entry No.: [66]
[SIGGRAPH 2015]
SemanticPaint: Interactive Segmentation and Learning of 3D World Presenter(s): [Valentin] [Vineet] [Cheng] [Kim] [Shotton] [Kohli] [Nießner] [Criminisi] [Izadi] [Torr]
Entry No.: [77]
[SIGGRAPH 2015]
Art-Directable Multiple Volumetric Scattering Presenter(s): [Wrenninge]
Entry No.: [24]
[SIGGRAPH 2015]