“Radiosity” Chaired by Donald P. Greenberg

  • ©Donald P. Greenberg, Michael F. Cohen, Roy A. Hall, Holly E. Rushmeier, John R. Wallace, and Gregory J. Ward

Conference:


Type(s):


Entry Number: 21

Title:

    Radiosity

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Course Description

    Describes radiosity algorithms and how they have evolved in computer graphics. The radiosity method, based on thermal engineering principles, simulates global illumination phenomena, such as indirect lighting, shadows, color-bleeding, and surface interreflections. This view-independent approach is particularly applicable to diffuse environments, but has recently been extended to incorporate specular surfaces and scattering. Due to new progressive refinement approaches, the technique is now practical for the rapid generation of high-quality images of complex environments. Descriptions of all pertinent algorithms and their limitations are presented.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: