“Projector-Based Graphics” by Raskar and Lantz

  • ©Ed Lantz

Conference:


Type:


Entry Number: 55

Title:

    Projector-Based Graphics

Presenter(s)/Author(s):



Abstract:


    Prerequisites
    General knowledge of basic computer graphics theory and practice, including perspective projection and rendering. Also helpful: familiarity with video projection and camera calibration.

    Topics
    Rendering basics, warping and edge-blending in multi-projector tiled or panoramic displays, spatially augmented reality and shader lamps, closed-loop calibration of display environments, practical issues in large-scale displays, applications in entertainment simulators and digital dome theaters, future directions and discussions.

    Description
    A survey of the latest computer graphics techniques for projector-based applications. The course covers rendering and calibration algorithms, practical issues, and case studies for single and multi-projector environments. In addition to the conventional projector-based systems, attendees learn about applications in augmented reality and in theater and entertainment installations.

     


Overview Page: