“Projector-Based Graphics” by Raskar and Lantz
Conference:
Type(s):
Entry Number: 55
Title:
- Projector-Based Graphics
Presenter(s)/Author(s):
Abstract:
Prerequisites
General knowledge of basic computer graphics theory and practice, including perspective projection and rendering. Also helpful: familiarity with video projection and camera calibration.
Topics
Rendering basics, warping and edge-blending in multi-projector tiled or panoramic displays, spatially augmented reality and shader lamps, closed-loop calibration of display environments, practical issues in large-scale displays, applications in entertainment simulators and digital dome theaters, future directions and discussions.
Description
A survey of the latest computer graphics techniques for projector-based applications. The course covers rendering and calibration algorithms, practical issues, and case studies for single and multi-projector environments. In addition to the conventional projector-based systems, attendees learn about applications in augmented reality and in theater and entertainment installations.