“Production Volume Rendering 2” by Wrenninge, Zafar, Clinton, Harding, Graham, et al. …

  • ©Magnus Wrenninge, Nafees Bin Zafar, Andrew Clinton, Ollie Harding, Gavin Graham, Jerry Tessendorf, Victor Grant, and Antoine Bouthors



Entry Number: 19


    Production Volume Rendering 2

Course Organizer(s):



    Some background in computer graphics and undergraduate linear algebra.

    Who Should Attend
    Artists looking for a deeper understanding of the technology, developers interested in creating volumetrics systems, and researchers who want to understand how volume rendering is used in the VFX industry. 

    Computer-generated volumetric elements such as clouds, fire, and whitewater are becoming commonplace visual effects. This course provides a behind-the-scenes look at the techniques used and how they are implemented. It demonstrates tools and workflows that are not typically covered in production talks but are integral to successful completion of many effects. 

    The presenters, who have innovated the use of volumetric methods in industry and created some of the most impressive on-screen effects, summarize how specific artistic needs lead to innovations and review the success and evolution of their methods. They also discuss the software-engineering issues they have encountered and their solutions.    

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