“Procedural modeling of urban land use” by Lechner, Ren, Watson, Brozefski and Wilensky

  • ©Tom Lechner, Pin Ren, Benjamin A. Watson, Craig Brozefski, and Uri Wilensky

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Title:

    Procedural modeling of urban land use

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Abstract:


     Cities are important elements of content in digital productions, but their complexity and size make them very challenging to model. Few tools exist that can help artists with this work, even as rapid improvements in graphics hardware create demand for richer content without matching increases in production cost. We propose a method for procedurally generating realistic patterns of land use in cities, automating placement of buildings and roads for artists.  

References:


    1. Parish, Y. I. H., and Müller, P. 2001. Procedural modeling of cities. In SIGGRAPH ’01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 301–308.
    2. Wilensky, U., 1999. NetLogo: Center for connected learning and computer-based modeling, Northwestern University. Evanston, IL.
    3. Wonka, P., Wimmer, M., Sillion, F., and Ribarsky, W. 2003. Instant architecture. ACM Trans. Graph. 22, 3 (July), 669–677.


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