“Principles of Appearance Acquisition and Representation” by Weyrich, Lawrence, Lensch, Rusinkiewicz and Zickler

  • ©Tim Weyrich, Jason Lawrence, Hendrik P. A. Lensch, Szymon Rusinkiewicz, and Todd Zickler

Conference:


Entry Number: 24

Title:

    Principles of Appearance Acquisition and Representation

Presenter(s):



Abstract:


    Prerequisites
    Basic familiarity with the computer graphics pipeline, together with some knowledge of linear algebra and calculus.   

    Description
    Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This class describes recent work in the  graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces. 

     


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