“Practical Real-Time Hair Rendering and Shading” by Scheuermann
Conference:
Type(s):
Title:
- Practical Real-Time Hair Rendering and Shading
Session/Category Title: GPU2
Presenter(s)/Author(s):
Abstract:
We present a real-time algorithm for hair rendering using a polygon model, which was used in the real-time animation Ruby: The Double Cross, appearing in this year’s SIGGRAPH animation festival. The hair shading model is based on the Kajiya-Kay model, and adds a real-time approximation of realistic specular highlights as observed by Marschner et al. We also describe a simple technique to render the semi-transparent hair model in approximate back-to-front order. Instead of executing a spatial sorting step on the CPU at run-time, we render the opaque and transparent hair regions in separate passes to resolve visibility.
References:
Kajiya, J. and Kay, T. 1989. Rendering Fur With Three Dimensional Textures. In Computer Graphics (Proceedings of ACM SIGGRAPH 89), 23, 3, ACM, 271–280.
Marschner, S. R., Jensen, H. W., Cammarano, M., Worley, S. and Hanrahan, P. 2003. Light Scattering from Human Hair Fibers. ACM Transactions on Graphics, 22, 3, 780–791.