“Occlusion culling with optimized hierarchical buffering”

  • ©Ned Greene

Conference:


Type:


Interest Area:


    Rendering

Title:

    Occlusion culling with optimized hierarchical buffering

Session/Category Title:   Real-Time Rendering


Presenter(s)/Author(s):



Abstract:


    Z-buffer hardware can be greatly accelerated by adding a conservative culling stage that employs an optimized variation of hierarchical z-buffering to cull occluded geometry.

References:


    1. N. Greene, M. Kass, and G. Miller. Hierarchical Z-Buffer Visibility, Proceedings of ACM SIGGRAPH 93, 231-238.
    2. N. Greene. Hierarchical Polygon Tiling with Coverage Masks, Proceedings of ACM SIGGRAPH 96, 65-74.


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