“Occlusion Culling and Summed-Area Tables” by Genz

  • ©Andreas Genz

Conference:


Type:


Interest Area:


    Application

Title:

    Occlusion Culling and Summed-Area Tables

Session/Category Title:   Rendering Optimization


Presenter(s)/Author(s):



Abstract:


    A method that integrates occlusion culling into the Catmul recursive-subdivision algorithm. Efficient culling is done via summed-area tables built from previously rasterized layers.

References:


    1. Apodaca, A.A. & Gritz, L. (2000). Advanced renderman. Creating CGI for Motion Pictures, Morgan Kaufmann.
    2. Catmull, E.E. (1974). A subdivision algorithm for computer display of curved surfaces. Ph.D. thesis, Department of Computer Science, University of Utah.
    3. Cohen-Or, D. et al. (2000). Visibility, problems, techniques and applications, SIGGRAPH 2000 Course Notes.
    4. Crow, F.C. (1984). Summed-area tables for texture mapping. Proceedings of SIGGRAPH ‘84 , 207-212.
    5. Foley, J. et al. (1990). Computer Graphics, Principles and Practice, 2nd ed. Reading, MA: Addison-Wesley.
    6. Genz, A. (1998). Baum & Wald – Modellierung & bildsynthese. Dimplomarbeit, Informatik, Universität Bremen.


Overview Page: