“Life-Sized Projector-Based Dioramas: Spatially Real and Visually Virtual” by Low, Welch, Lastra and Fuchs

  • ©Kok-Lim Low, Gregory F. Welch, Anselmo A. Lastra, and Henry Fuchs

Conference:


Type:


Interest Area:


    Virtual Reality

Title:

    Life-Sized Projector-Based Dioramas: Spatially Real and Visually Virtual

Session/Category Title:   Digital Representation


Presenter(s)/Author(s):



Abstract:


    In this sketch, we present work in progress on a new projector-based approach to visualizing re-creations of real or virtual places. The major difference between our approach and previous ones is that we use a set of life-sized display surfaces that closely approximate the scene geometry. The effect is a virtual environment that is both visually and spatially realistic, which gives the user a strong sense of immersion.

References:


    1. Raskar, R., Welch, G., & Low, K. (2000). Shader lamps: Animating real objects with imaged-based illumination. Technical Report TR00-027, Department of Computer Science, UNC-Chapel Hill, January 2000.
    2. Cruz-Neira, C. et al. (1993). Surround-screen projection-based virtual reality: The design and implementation of the CAVE. Proceedings of SIGGRAPH 93.
    3. Leibowitz, H.W. (1986). Recent advances in our understanding of peripheral vision and implications. In the 30th Annual Meeting of the Human Factors Society, 1986.
    4. Usoh, M. et al. (1999). Walking > walking-in-place > flying, in virtual environments. Proceedings of SIGGRAPH 99.


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