“Lifelike interactive characters with behavior trees for social territorial intelligence” by Pedica and Vilhjálmsson
Conference:
Type(s):
Title:
- Lifelike interactive characters with behavior trees for social territorial intelligence
Presenter(s)/Author(s):
Abstract:
State-of-the-art technology allows for photo-realistic graphics but this is not always enough. The gaming industry is slowly evolving the art of story telling but no matter how compelling the graphics or thrilling a story, awkward character behavior often breaks player immersion. In previous seminal work [Pedica and H. Vilhjálmsson 2010] we showed how the social theories of human territoriality and face-to-face interaction can serve as a solid base to model reactions expected by users when interacting with virtual characters.
References:
1. Pedica, C., and H. Vilhjálmsson, H. 2010. Spontaneous avatar behavior for human territoriality. Applied Artificial Intelligence 24, 6, 575–593.
Additional Images:
![©Claudio Pedica and Hannes Högni Vilhjálmsson](https://history.siggraph.org/wp-content/uploads/2024/01/2012-Posters-Pedica_Lifelike-Interactive-Characters-with-Behavior-Trees-for-Social-Territorial-02.png)
![©Claudio Pedica and Hannes Högni Vilhjálmsson](https://history.siggraph.org/wp-content/uploads/2024/01/2012-Posters-Pedica_Lifelike-Interactive-Characters-with-Behavior-Trees-for-Social-Territorial-05.png)