“Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity” by Rhyne, Barton, Brutzman, Day and Macedonia

  • ©Theresa-Marie Rhyne, Robert (Bob) J. Barton, Don Brutzman, Grantley Day, and Michael (Mike) R. Macedonia

Conference:


Entry Number: 26

Title:

    Internetworked 3D Computer Graphics: Overcoming Bottlenecks, Supporting Collaboration, and Stepping up to Wireless Connectivity

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Presenter(s):



Abstract:


    Prerequisites
    Understanding of the fundamentals of an Introduction to Computer Graphics course and some prior experience in creating computer graphics content or a 3D application. Familiarity with computer graphics primitives. Advanced knowledge of networking infrastructure concepts is not required.

    Topics
    The six components of Internetworked 3D Graphics (connectivity, content, interaction, economics, applications, and personalization). The realities of implementing internetworked 3D Graphics (latency, content distribution, packet management, synchronization, geometry streaming, and large-world database management). The basics of the Internet Protocol. The Distributed Interactive Simulation (DIS) protocol, Wireless Application Protocol, and other behavior protocols. Fundamentals of collaborative 3D graphics applications and how they relate to Internet Engineering Task Force (IETF) standards.

    Description
    Networking concepts and issues for using and developing interactive and collaborative Internet-based graphics applications, including mobile, wireless, and wearable computing. Real-time demonstrations and case-study implementations are highlighted and summarized during the entire course. Also featured: first hand examples of the capabilities and tradeoffs involved when interactive 3D graphics are combined with the Web and live information streams across the Internet.

     


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