“Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration” by Rhyne, Barton, Brutzman, Day and Macedonia

  • ©Theresa-Marie Rhyne, Robert (Bob) J. Barton, Don Brutzman, Grantley Day, and Michael (Mike) R. Macedonia



Entry Number: 28


    Internetworked 3D Computer Graphics: Overcoming Bottlenecks and Supporting Collaboration

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    An introductory course on the fundamentals of computer graphics. Some prior experience creating computer graphics content or a 3D application. Familiarity with computer graphics primitives. 

    The six components of internetworked 3D graphics. The realities of implementing internetworked 3D graphics. The basics of the Internet Protocol. Fundamentals of collaborative 3D graphics applications and how they relate to Internet Engineering Task Force standards. Human-computer interaction issues and a taxonomy for distributed 3D graphics applications.

    An introduction to networking concepts and issues for using and developing interactive and collaborative Internet-based graphics applications. Real-time demonstrations and case studies of collaborative remote design projects were highlighted and summarized during the entire course. Speakers also discussed how the SIGGRAPH community is affected by (and can likewise influence) Internet Engineering Task Force standards, the ACM Special Interest Group on Communications, the Web3D Consortium, the World Wide Web Consortium, and other Internet-related organizations.


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