“Interactive Walk-Through of Complex Environments” by Hopcroft, Cabral, Greene, Hoppe, Lin, et al. …

  • ©Michael Hopcroft, Brian Cabral, Ned Greene, Hugues Hoppe, Ming C. Lin, Dinesh Manoch, and John Turner Whitted



Entry Number: 12


    Interactive Walk-Through of Complex Environments

Course Organizer(s):



    This course focuses on interactive systems and algorithms for displaying complex geometric databases which require sophisticated scene management techniques to achieve frame rate. Beginning with a discussion  of basic techniques and leading to state-of-the-art algorithms, the speakers will address key issues in walkthrough, including visibility computations, automatic object simplification, and memory management through database subset prefetching. Speakers will show real applications of these  algorithms to a variety of areas, including game development, visual simulation, virtual reality, architecture, and digital mockup.  


Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

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