“Interactive generation of cities for real-time applications” by Kelly and McCabe

  • ©George Kelly and Hugh McCabe




    Interactive generation of cities for real-time applications



    This poster presents a design for an interactive city generation system for use in real-time applications. Our approach is to apply procedural techniques to allow the generation of a city and to enable features such as dynamic gaming environments and on-line distribution. An interactive application is outlined to manage the generation process from primary road creation to building construction. The focus of the system is on creating realistic large scale road networks and building models suitable for real-time rendering.


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