“Interactive and Reactive Dynamic Control”

  • ©Ari Shapiro and Petros Faloutsos




    Interactive and Reactive Dynamic Control



    We provide an interface for controlling humanoid characters under physical simulation. This interface permits a user to control the character at a variety of different semantic levels. The character can be instructed at a high level, such as by issuing a walk command, or at a low level, such as by specifying poses with interactive keyframe selection. In addition, the character can perform autonomously in that it possesses a variety of reactive skills that can be performed when needed. Our work brings together interactive control with reactive control under physical simulation as a major step towards a larger system for an intelligent, controllable and interactive character.


    Faloutsos, P., van de Panne, M., and Terzopoulos, D. 2001. The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills. Computers & Graphics 25, 6 (Dec.), 933–953.
    Laszlo, J., van de Panne, M., and Fiume, E. L. 2000. Interactive control for physically-based animation. In Proceedings of ACM SIGGRAPH 2000, Computer Graphics Proceedings, Annual Conference Series, 201–208.

ACM Digital Library Publication:

Overview Page: