“Interactive and Smooth Parametrization-Based Quadrangulation” by Velich and Poranne

  • ©Roy Velich and Roi Poranne



Entry Number: 10


    Interactive and Smooth Parametrization-Based Quadrangulation



    Many applications in computer graphics, such as character modeling and animation, architectural geometry, and also physical simulation to some extent, call for quad meshes as a representation of the geometry [Bommes et al. 2013b]. However, since triangle meshes are generally more prevalent, they need to be convert via the process known as quad remeshing.
    Numerous techniques were introduced in recent years, and the most common approach is to split the problem into cross field generation, and field guided parameterization. In this document, we present an interactive, direct parametrization approach, which nullifies the need for intermediate steps.


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