“Hair motion re-modeling from cartoon animation sequence”

  • ©Yosuke Kazamai, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, and Shigeo Morishima

  • ©Yosuke Kazamai, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, and Shigeo Morishima

Conference:


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Title:

    Hair motion re-modeling from cartoon animation sequence

Presenter(s)/Author(s):



Abstract:


    The creation of hair is specialized work in cel animation that is challenging to achieve in 3DCG because cel animation may not be consistent with all the hair’s features from all camera positions [Noble and Tang 2004]. This paper describes a new approach for cartoon hair animation by using an existing character animation sequence. The novelty of this method is that a creator can easily make a 3D character model to apply environmental information such as winds in an existing character animation with hair. In fact, the user can re-use existing cartoon sequences as inputs to give environmental information to another character as if both characters existed in the same scene.  

References:


    1. P. Noble and W. Tang “Modeling and Animating Cartoon Hair with NURBS Surfaces”, Proceedings of CG International 2004, pp.60–67, 2004.


Additional Images:

©Yosuke Kazamai, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, and Shigeo Morishima ©Yosuke Kazamai, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, and Shigeo Morishima

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