“Graphic Design for Usable GUIs” by Marcus, Frank, Armitage and Tien

  • ©Aaron Marcus, Volker Frank, John Armitage, and Pamela Tien



Entry Number: 12


    Graphic Design for Usable GUIs



    The tutorial will introduce terminology, principles, guidelines, and heuristics for using information-oriented, systematic graphic design in graphical user interfaces (GU ls), especially for the design of icons, dialogue boxes and control panels, metaphors, mental models, and other navigational devices that often are not prescribed by window management systems. Participants will be exposed to a wide body of existing knowledge and practical advice that are immediately useful, as well as potential research topics in user interface design. They will observe and analyze techniques for making displays more intelligible, functional, aesthetic, and marketable. Extensively illustrated lectures and demo excerpts will cover perceptual, conceptual, and communication issues in typography, symbol systems, color, spatial composition, animation, and sequencing, including the design of the following:


    Mental models and navigation

    Look and feel

    Proportion and composition: grids

    Color selection

    Tables and forms

    Charts and diagrams

    Icons and cursors

    Windows and menus

    Dialogue boxes/control panels

    Visual semiotics conventions

    Style guides

    Practical pen-and-paper design problems with critical review and commentary by the instructor will give participants experience in designing components of graphical user interfaces, such icons, dialogue boxes, and metaphors.


Contents/Schedule PDF:

Contributed By:

    Maxine Brown


    In the collection of Maxine Brown

Overview Page: