“Gears of War 4: Creating a Layered Material System for 60fps”
Conference:
Type(s):
Entry Number: 37
Title:
- Gears of War 4: Creating a Layered Material System for 60fps
Presenter(s)/Author(s):
Abstract:
We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility – then cook out the results in-engine for efficient run-time performance.
References:
David Neubelt and Matt Pettineo. 2013. Crafting a Next-Gen Material Pipeline for The Order: 1886. ACM SIGGRAPH 2013 Course Notes. (July 2013).