“Flexible Eye Design for Japanese Animation” by Derouet-Jourdan, Ichikawa and Salvati
Conference:
Type(s):
Entry Number: 69
Title:
- Flexible Eye Design for Japanese Animation
Presenter(s)/Author(s):
Abstract:
Eyes are crucial in depicting the emotions and psychology of a character. In this talk, we present the eye system we developed at OLM Digital to design and control eyes for Japanese animation where they typically come in a lot of different shapes and colors. Our tool is straightforward and provides a lot of control to the users. Our artists can create elongated irises and pupils, add the cornea bump and refraction and add lighting effects like caustics and catchlights. The render pass exports the necessary information to provide the ability to adjust the final appearance at compositing time, giving a lot of creative freedom to the artists.
References:
Pilar Molina Lopez and Jake Richards. 2017. The Eyes Have It: Comprehensive Eye Control for Animated Characters. In ACM SIGGRAPH 2017 Talks (Los Angeles, California) (SIGGRAPH ’17). Association for Computing Machinery, New York, NY, USA, Article 24, 2 pages. https://doi.org/10.1145/3084363.3085061
Shinji Ogaki. 2015. Shader Development at OLM. In SIGGRAPH Asia 2015 R&D in the Video Game Industry (Kobe, Japan) (SA ’15). Association for Computing Machinery, New York, NY, USA, Article 5, 2 pages. https://doi.org/10.1145/2818419.2818423
Peter-Pike J. Sloan, William Martin, Amy Gooch, and Bruce Gooch. 2001. The Lit Sphere: A Model for Capturing NPR Shading from Art. In Proceedings of Graphics Interface 2001 (Ottawa, Ontario, Canada) (GI ’01). Canadian Information Processing Society, CAN, 143–150