“FlexAR: Anatomy Education through Kinetic Tangible Augmented Reality” by Saenz, Strunk, Maset, Seo and Malone

  • ©Michael Saenz, Joshua Strunk, Kelly Maset, Jinsil Hwaryoung Seo, and Erica Malone

  • ©Michael Saenz, Joshua Strunk, Kelly Maset, Jinsil Hwaryoung Seo, and Erica Malone

  • ©Michael Saenz, Joshua Strunk, Kelly Maset, Jinsil Hwaryoung Seo, and Erica Malone

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Entry Number: 21

Title:

    FlexAR: Anatomy Education through Kinetic Tangible Augmented Reality

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Abstract:


    We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain hands-on experience through cadaver dissection [[Winkelmann, 2007]. However, with dissection becoming less practical, researchers have begun evaluating techniques for teaching anatomy through technology.


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