“Data-driven Background Crowds in Exodus: Gods and Kings”

  • ©Martin Pražák, Mungo Pay, Damien Maupu, Davide Vercelli, and David Masters

  • ©Martin Pražák, Mungo Pay, Damien Maupu, Davide Vercelli, and David Masters

  • ©Martin Pražák, Mungo Pay, Damien Maupu, Davide Vercelli, and David Masters

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Entry Number: 84

Title:

    Data-driven Background Crowds in Exodus: Gods and Kings

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Abstract:


    Large virtual worlds require large virtual crowds. One of the main themes of Exodus is a clash of ancient civilisations, represented via virtual background crowds in a large number of shots. To generate these crowds, we used an in-house crowd solution, whose development was aimed at background crowds for photorealistic scenes.


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