“Computer Games and Viz: If You Can’t Beat Them, Join Them” by Doenges, Hecker, Hibbard, Pfister, Rhyne, et al. …

  • ©Peter K. Doenges, Chris Hecker, William (Bill) L. Hibbard, Hanspeter Pfister, Theresa-Marie Rhyne, and Nate Robins



Entry Number: 04


    Computer Games and Viz: If You Can't Beat Them, Join Them




    Computer-game applications have rapidly become driving forces for major advances in computer graphics hardware and application programming interfaces. Game developers have made huge contributions to bringing high-end graphics technology to volume consumer platforms. Where does that leave developers of scientific and information visualizations applications? How are the visual metaphors of game design influencing visualization paradigms? Will the computer-game industry provide the funding and research to improve graphics performance and price for the computer graphics field in general and visualization specifically?         

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