“Common Needs: Building and Retaining the Talent” Moderated by Evan Hirsch

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Conference:


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Title:

    Common Needs: Building and Retaining the Talent

Session/Category Title:   Roundtables

Moderator(s):



Abstract:


    When entertainment became a driving force in the SIGGRAPH community, employers were in the driver’s seat. Working on a “cool show” meant more than money to many people. over the last 10 years large production houses have been challenged by commodity hardware and costs have been holding salaries steady. Meanwhile, interactive entertainment has become a significant industry, with more people working there than in visual effects and feature animation. Cheaper talent from abroad also playing key roles in how companies compensate and retain top talent.

    The larger facilities started in-house training departments to help their artists keep pace with their rapidly evolving tools. The animation house encourages artistic freedom by supporting employees who want to make short films on their own time. On the other hand, games and interactive companies emphasize their stability, benefits, and stock options to attract and retain talent.

    This roundtable examines these trends. How can they work with facilities and studios to create environments in which both groups are loyal to each other? How can companies treat employees well and stay in business?


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