“Building Scientific and Engineering Graphics Applications” Chaired by David J. Kasik

  • ©David J. Kasik, Rik Littlefield, Jim Thomas, and Kevin J. Weiler

Conference:


Type(s):


Entry Number: 27

Title:

    Building Scientific and Engineering Graphics Applications

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    TOPICS

    Introduction/Kasik
    An architecture for graphics applications development/Kasik
    • Derivation of logical components in the architecture
    • Description of functionality for each component
    • Description of resulting applications built within architecture
    Graphics technology and directions in an application context/Weiler
    • Graphics display pipeline
    • Graphics input processing techniques
    • Structure of graphics display systems software and hardware
    • Future directions of graphics systems architecture
    Specialized, limited audience applications/Littlefield
    • Analysis of a complete graphics application
    • Derivation of software engineering principles within application
    Iconic communication principles/Thomas
    • Methods of graphics communication in an interactive application
    • Analysis of techniques in an interactive genetic engineering application
    An application-oriented guide to the exhibits/Kasik


Contributed By:


    Maxine Brown

Location:


    In the collection of Maxine Brown

Overview Page: