“Bresenham Noise” by Kameya and Hart

  • ©Masaki Kameya and John C. Hart

Conference:


Type:


Interest Area:


    Application

Title:

    Bresenham Noise

Session/Category Title:   Texturing


Presenter(s)/Author(s):



Abstract:


    A method for computing the Perlin noise function for procedural tex turing using forward differencing. This method reduces the computa tions per pixel to realize real-time procedural texturing.

References:


    1. Perlin, K. (1985). An image synthesizer. Computer Graphics (Proc. SIGGRAPH 85).
    2. Hart, J. C., Carr, N., Kameya, M., Tibbitts, S. A., & Coleman, T. J. (1999, August). Antialiased parameterized solid texturing simplified for consumer-level hardware implementation. Proc. Eurographics/SIGGRAPH Graphics Hardware Workshop.
    3. Bresenham, J. (1977). A linear algorithm for incremental digital display of circular arcs. Communications of the ACM, 20 (2).


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