“Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?” by Armstrong, Garvey, Stern and Vitz

  • ©Eric Armstrong, Gregory P. Garvey, Andrew Stern, and Frank Vitz

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Entry Number: 04

Title:

    Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?

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Abstract:


    Processing power is increasing as fast as player expectations, which raises far more questions than answers: 

    * Where are we (and our characters) going with artificial intelligence?

    * How is interactive entertainment changing in games for Playstation3, Xbox2, and massive multiplayer, online roleplaying environments? 

    * How does AI affect development of emotionally believable characters? 

    * How can we prioritize and balance graphic techniques to support perceived realism in a character? 

    * Are there rules or guidelines we can distill from the more successful game characters? 

    * What are the subliminal tip-offs that spoil the illusion of credible characters? 

    In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.


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