“Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?” by Armstrong, Garvey, Stern and Vitz
Conference:
Type:
Entry Number: 04
Title:
- Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?
Presenter(s)/Author(s):
Moderator(s):
Abstract:
Processing power is increasing as fast as player expectations, which raises far more questions than answers:
* Where are we (and our characters) going with artificial intelligence?
* How is interactive entertainment changing in games for Playstation3, Xbox2, and massive multiplayer, online roleplaying environments?
* How does AI affect development of emotionally believable characters?
* How can we prioritize and balance graphic techniques to support perceived realism in a character?
* Are there rules or guidelines we can distill from the more successful game characters?
* What are the subliminal tip-offs that spoil the illusion of credible characters?
In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.