“Augmented Participatory Design” by Pao and Larson

  • ©Sheng-Ying Pao and Kent Larson

  • ©Sheng-Ying Pao and Kent Larson

  • ©Sheng-Ying Pao and Kent Larson

  • ©Sheng-Ying Pao and Kent Larson



Entry Number: 24


    Augmented Participatory Design



    Although various tools have been developed to transform 2D sketches to 3D geometry on digital platforms, they are still far from offering the same rich experience that manipulation of physical models can provide. It is particularly important for designers to have access to their familiar tools, such as physical prototyping models and traditional pens and paper, in order to support design activities.


    . Pao, S-Y., Reben, A., Larson K. 2012. FlickInk: Bridging the Physical and Digital for Creative Work. In SIGGRAPH Asia 2012 Emerging Technologies (SA ’12), Article 9, ACM.
    2. Van Krevelen, D. W. F., And Poelman, R. 2010. A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1.


ACM Digital Library Publication:

Overview Page: