“Augmented Fauna and Glass Mutations: A dialogue Between Material and Technique in Glassblowing and 3D Printing” by Klein

Conference:


Title:

    Augmented Fauna and Glass Mutations: A dialogue Between Material and Technique in Glassblowing and 3D Printing

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Abstract:


    3D printing allows unprecedented freedom in the design and manufacturing of even the most geometric complex forms—seemingly through a simple click of a button. In comparison, the making of glass is an analogue craftsmanship, coordinating an intricate interplay of individual tools and personal skills, giving shape to a material during the short time of its temperature-based plasticity. The two artworks discussed in this article, Augmented Fauna and Glass Mutations, were created during the artist’s residence at the Pilchuck Glass School and articulate a synthesis between digital work ows and traditional craft processes to establish a digital craftsmanship.

References:


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    3. M. Heidegger, “The Question Concerning Technology,” in C. Hanks, ed., Technology and Values: Essential Readings (Wiley-Blackwell, 2009) p. 113.

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    5. P. Anders, Envisioning Cyberspace: Designing 3D Electronic Spaces (New York: McGraw-Hill Professional, 1998) pp. 193–196.

    6. T. Klein, “Digital Craftsmanship,” in Proceedings of International Conference of Design, User Experience, and Usability (Springer, August 2015) pp. 643–654.

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    15. M. Rodrigues and M. Kormann, “3D Scanning of Highly Reflective Surfaces: Issues in Scanning the Museums Sheffield Metalwork Collection,” in Proceedings of Conference on 3D Scanning and Documentation (Univ. of Cambridge, 2012): <http://shura.shu.ac.uk/6778/> (accessed on 27 March 2018).

    16. H.T.K. Tse, W.M. Weaver and D. Di Carlo, “Increased Asymmetric and Multi-Daughter Cell Division in Mechanically Confined Microenvironments,” PloS one 7, No. 6, e38986 (2012).

    17. E. Haeckel, Die Radiolarien (1862).


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