“An Interactive Introduction to OpenGL Programming” by Angel and Shreiner

  • ©Edward Angel and Vicki Shreiner

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Entry Number: 10

Title:

    An Interactive Introduction to OpenGL Programming

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Abstract:


    Prerequisites
    Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics applications is required. The course includes concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.

    Intended Audience
    Anyone interested in learning how to author applications using OpenGL.

    Description
    This course gives novice OpenGL programmers the knowledge they need to author interactive 3D graphics applications using OpenGL. It covers fundamental topics such as modeling, lighting, depth buffering, and texture mapping, and it introduces advanced topics such as using vertex and fragment shaders.

     

     

     


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