“An Interactive Introduction to OpenGL Programming” by Angel and Shreiner

  • ©Edward (Ed) Angel and Vicki Shreiner

Conference:


Type:


Entry Number: 04

Title:

    An Interactive Introduction to OpenGL Programming

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Ability to read simple programs written in the C programming language. The course presents concepts from linear algebra (vector notation and matrix multiplication), but knowledge of those subjects is not required to understand the material.

    Intended Audience
    Anyone interested in learning how to author applications with OpenGL.

    Description
    A complete introduction to authoring interactive 3D graphics applications using OpenGL. The course covers fundamental topics such as modeling, lighting, depth buffering, and texture mapping. A brief survey of more advanced topics is also presented. At the completion of the course, attendees will be able to write interactive OpenGL applications with moving, lit, textured 3D objects.

     


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