“Advanced Techniques in Human Modeling Animation and Rendering” by Thalmann, Badler, Terzopoulos and Magnenat-Thalmann

  • ©Daniel Thalmann, Norman I. Badler, Demetri Terzopoulos, and Nadia Magnenat-Thalmann

Conference:


Entry Number: 17

Title:

    Advanced Techniques in Human Modeling Animation and Rendering

Course Organizer(s):



Presenter(s):



Abstract:


    Intermediate
    Basic knowledge of computer graphics and computer animation is recommended.

    Who Should Attend
    Artists and scientists who want to know how to generate realistic-looking humans.

    Objectives
    The course updates attendees on current research in human modeling, animation, and rendering. It shows what is needed to generate realistic humans and well-known personalities. The course introduces several advanced techniques: hair rendering, cloth animation, use of natural language in human animation, physically based facial animation, and vision-based behavioral animation.

    Description
    This course discusses the development of computer-generated human characters: shape creation, animation, textures, deformation of limbs during motion, facial expressions, and behavior simulation. The impact of 3D and video input devices on the design and animation of the human body and face is shown.

    The course also reviews methods for rendering hair, modeling hairstyle, and applying skin texture; techniques for designing and animating clothes; and, the role of natural language in the animation of human figures. Finally, it presents an innovative way of animating actors at a high level based on the concept of synthetic vision.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Type: