“Advanced Computer Graphics Animation”

  • ©Edwin (Ed) Catmull, Kurt Fleischer, Bob Hoffman, Bill Kovacs, Gene Miller, Judson Rosebush, and Mark Vickers



Entry Number: 09


    Advanced Computer Graphics Animation

Course Organizer(s):



    Who should attend?

    This course is for people who want to learn about contemporary issues for simulating action.

    Recommended background

    Attendees should be familiar with computer graphics and with film and video production.

    Course description

    This course will survey available techniques and review methodologies employed in production. The alternate realities that emerge when the visualization process becomes algorithmic will be a subtle sub-theme. This course will attempt to span several of the latest development topics including rendering, temporal anti-aliasing, interactive parametric character animation, relationships to live action and real-time video.

Contributed By:

    Pete Segal

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