“Accurate Diffuse Lighting From Spherical Gaussian Lights” by Tokuyoshi and Yoshimura

  • ©Yusuke Tokuyoshi and Atsushi Yoshimura

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Entry Number: 35

Title:

    Accurate Diffuse Lighting From Spherical Gaussian Lights

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References:


    William Kahan. 2004. On the Cost of Floating-Point Computation Without Extra-Precise Arithmetic. https://people.eecs.berkeley.edu/~wkahan/Qdrtcs.pdfGoogle Scholar
    Julian Meder and Beat Brüderlin. 2018. Hemispherical Gaussians for Accurate Light Integration. In ICCVG’ 18. 3–15. https://doi.org/10.1007/978-3-030-00692-1_1Google Scholar
    Matt Pettineo and Stephen Hill. 2016. SG Series Part 3: Diffuse Lighting From an SG Light Source. https://therealmjp.github.io/posts/sg-series-part-3-diffuse-lighting-from-an-sg-light-source/Google Scholar
    Yusuke Tokuyoshi. 2015. Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination. Comput. Graph. Forum 34, 7 (2015), 89–98.Google ScholarDigital Library
    Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, and Baining Guo. 2009. All-Frequency Rendering of Dynamic, Spatially-Varying Reflectance. ACM Trans. Graph. 28, 5 (2009), 133:1–133:10. https://doi.org/10.1145/1618452.1618479Google ScholarDigital Library
    Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely. 2021. PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting. In CVPR ’20.Google Scholar


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