“A procedural approach to modeling impact damage” by Eberle, Havok and O’Sullivan

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Conference:


Type(s):


Title:

    A procedural approach to modeling impact damage

Session/Category Title:   Modeling & Collision


Presenter(s)/Author(s):



Abstract:


    A simple non-physical approach to modeling a subset of impact damage effects on brittle objects.

References:


    1. ANDREWS, L. 2001. A Template for the nearest Neighbor problem. C++ Users Journal. 19, 11, p. 40–49.
    2. SI, H. 2000. Tetgen. A 3D Delaunay tetrahedral Mesh Generator, v.1.2 Users Manual. Technical Report. WeirStrass Institute for Applied Analysis and Stochastics.
    3. RAGHAVACHARY, S. 2002. Fracture generation on polygonal meshes using Voronoi polygons. In Conference Abstracts and Applications 2002, ACM Press, ACM SIGGRAPH. p. 187
    4. SMITH, J., WITKEN, A., AND BARAFF, D. 2000. Fast and Controllable Simulation of the Shattering of Brittle Objects. Graphics Interface p. 27–34.


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