“A Practical and Controllable Hair and Fur Model for Production Path Tracing”

  • ©Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, and Brent Burley

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Entry Number: 23

Title:

    A Practical and Controllable Hair and Fur Model for Production Path Tracing

Presenter(s)/Author(s):



Abstract:


    We present a novel BFSDF that is energy-conserving, efficient, and easy to control, reproducing a wide range of hair and fur with just a few intuitive parameters. This model is implemented in our production path-tracer and has achieved unprecedented richness in our characters.

References:


    d’Eon, E., Francois, G., Hill, M., Letteri, J., and Aubry, J.- M. 2011. An energy-conserving hair reflectance model. In Proceedings of the Twenty-second Eurographics Conference on Rendering, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, EGSR ’11, 1181–1187.
    Marschner, S. R., Jensen, H. W., Cammarano, M., Worley, S., and Hanrahan, P. 2003. Light scattering from human hair fibers. ACM Trans. Graph. 22, 3 (July), 780–791.
    Zinke, A., and Weber, A. 2007. Light scattering from filaments. IEEE Transactions on Visualization and Computer Graphics 13, 2 (Mar.), 342–356.


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