“A Modular Crowd (n)Cloth System for Exodus: Gods and Kings”
Conference:
Type(s):
Entry Number: 02
Title:
- A Modular Crowd (n)Cloth System for Exodus: Gods and Kings
Presenter(s)/Author(s):
Abstract:
For Exodus: Gods and Kings, we were required to find a way to deal with simulating the cloth of crowds with up to 200,000 agents. We decided to tackle this problem by performing three major changes to our crowd cloth pipeline: using simulated cloth models as a starting point for our simulations, using a modular cloth setup system and switching from our own solver to nCloth.