“A landscape engine for a new generation of open world games” by Nilsendahl

  • ©Christian Nilsendahl

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Entry Number: 16

Title:

    A landscape engine for a new generation of open world games

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Abstract:


    An overview of how we do quick creation of huge AAA game landscapes with high visual quality based on free form terrain sculpting in 3D with procedural texturing and vegetation generation. The tools use data structures which allows multi-user editing in the same area. We apply automatic modification of the terrain for roads, tunnels and fields. The result is compiled into a format suitable for streaming, rendering and performing physics calculations on game consoles. In run-time we add geometric details based on materials.

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