1987 Technical Paper: Reynolds_Flocks, Herds, and Schools: A Distributed Behavioral Model

“Flocks, herds and schools: A distributed behavioral model” by Reynolds

1987 Technical Paper: Lasseter_PRINCIPLES OF TRADITIONAL ANIMATION APPLIED TO 3D COMPUTER ANIMATION

“Principles of traditional animation applied to 3D computer animation” by Lasseter

1987 Technical Paper: Shinya_Principles and Applications of Pencil Tracing

“Principles and applications of pencil tracing” by Shinya, Takahashi and Naito

1987 Technical Paper: Arvo_Fast Ray Tracing by Ray Classification

“Fast ray tracing by ray classification” by Arvo and Kirk

1987 Technical Paper: CABRAL_Bidirectional Reflection Functions from Surface Bump Maps

“Bidirectional reflection functions from surface bump maps” by Cabral, Max and Springmeyer

1987 SIGGRAPH Image Not Available

“Character generation under grid constraints” by Hersch

1987 Technical Paper: Wallace_A TWO-PASS SOLUTION TO THE RENDERING EQUATION: A SYNTHESIS OF RAY TRACING AND RADIOSITY METHODS

“A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods” by Wallace, Cohen and Greenberg

1987 Technical Paper: Witkin_Energy Constraints On Parameterized Models

“Energy constraints on parameterized models” by Witkin, Fleischer and Barr

1987 SIGGRAPH Image Not Available

“An efficient new algorithm for 2-D line clipping: Its development and analysis” by Nicholl, Lee and Nicholl

1987 Technical Paper: Naiman_Rectangular Convolution for Fast Filtering of Characters

“Rectangular convolution for fast filtering of characters” by Naiman and Fournier

1987 Technical Paper: Crocker_Boundary Evaluation of Non Convex Primitives to Produce Parametric Trimmed Surfaces

“Boundary evaluation of non-convex primitives to produce parametric trimmed surfaces” by Crocker and Reinke

1987 Technical Paper: Joe_Discrete Beta-Splines

“Discrete Beta-splines” by Joe

1987 Technical Paper: Pratt_Direct Least-Squares Fitting of Algebraic Surfaces

“Direct least-squares fitting of algebraic surfaces” by Pratt

1987 Technical Paper: Thibault_Set Operations on Polyhedra Using Binary Space Partitioning Trees

“Set operations on polyhedra using binary space partitioning trees” by Thibault and Naylor

1987 SIGGRAPH Image Not Available

“Real-time manipulation of texture-mapped surfaces” by Oka, Tsutsui, Ohba, Kurauchi and Tago

1987 Technical Paper: Lorensen_MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM

“Marching cubes: A high resolution 3D surface construction algorithm” by Lorensen and Cline

1987 Technical Paper: Reeves_Rendering Antialiased Shadows with Depth Maps

“Rendering antialiased shadows with depth maps” by Reeves, Salesin and Cook

1987 SIGGRAPH Image Not Available

“A shading model for atmospheric scattering considering luminous intensity distribution of light sources” by Nishita, Miyawaki and Nakamae

1987 Technical Paper: Rushmeier_THE ZONAL METHOD F0R CALCULATING LIGHT INTENSITIES IN THE PRESENCE OF A PARTIClPATING MEDIUM

“The zonal method for calculating light intensities in the presence of a participating medium” by Rushmeier and Torrance

1987 Technical Paper: Smith_PLANAR 2-PASS TEXTURE MAPPING AND WARPING

“Planar 2-pass texture mapping and warping” by Smith

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