2006 Talks: Jordà_The reacTable: A Tangible Tabletop Musical Instrument and Collaborative Workbench

“The reacTable: a tangible tabletop musical instrument and collaborative workbench” by Jordà, Kaltenbrunner, Geiger and Alonso

2006 Talks: Battey_Autarkeia Aggregatum: Autonomous Points, Emergent Textures

“Autarkeia Aggregatum: autonomous points, emergent textures” by Battey

2006 Talks: White_King Kong – The Building of 1933 New York City

“King Kong: the building of 1933 New York City” by White

2006 Talks: Wheeler_Cartoon Motion Blur for 3D Animation

“Cartoon motion blur for 3D animation” by Wheeler, Thiel and Hart

2006 Talks: Thornton_Directable Simulation of Stylized Water Splash Effects in 3D Space

“Directable simulation of stylized water splash effects in 3D space” by Thornton

2006 Talks: Hertz_Digital Intermedia Composition

“Digital intermedia composition” by Hertz

2006 Talks: Park_Painterly Rendering with designed imperfection

“Painterly rendering with designed imperfection” by Park, Koo, Barry, Hong and Yoon

2006 Talks: Schmidt_Interactive Pen-and-Ink Rendering for Implicit Surfaces

“Interactive pen-and-ink rendering for implicit surfaces” by Schmidt, Isenberg and Wyvill

2006 Talks: Scheepers_The Wrecked Road in Cars – or How to Damage

“The wrecked road in Cars – or how to damage perfectly good geometry” by Scheepers and Whittock

2006 Talks: Vanderhaeghe_A dynamic drawing algorithm for interactive painterly rendering

“A dynamic drawing algorithm for interactive painterly rendering” by Vanderhaeghe, Barla, Thollot and Sillion

2006 Talks: Gal_Non-realistic expressive modeling

“Non-realistic expressive modeling” by Gal, Sorkine-Hornung, Popa, Sheffer and Cohen-Or

2006 Talks: Vangorp_A Perceptual Heuristic for Shadow Computation in Photo-Realistic Images

“A perceptual heuristic for shadow computation in photo-realistic images” by Vangorp, Dumont, Lenaerts and Dutré

2006 Talks: Lloyd_Practical Logarithmic Shadow Maps

“Practical logarithmic shadow maps” by Lloyd, Govindaraju, Tuft, Molnar and Manocha

2006 Talks: Nayar_3D Volumetric Display using Passive Optical Scatterers

“3D volumetric display using passive optical scatterers” by Nayar and Anand

2006 Talks: Bavoil_Real-Time Soft Shadows with Cone Culling

“Real-time soft shadows with cone culling” by Bavoil and Silva

2006 Talks: Kirk_Precomputed Ambient Occlusion for Character Skins

“Precomputed ambient occlusion for character skins” by Kirk and Arikan

2006 Talks: Zwicker_Antialiasing for Automultiscopic 3D Displays

“Antialiasing for automultiscopic 3D displays” by Zwicker, Matusik, Durand, Pfister and Forlines

2006 Talks: Ziegler_A Framework for Holographic Scene Representation and Image Synthesis

“A framework for holographic scene representation and image synthesis” by Ziegler, Kaufmann and Gross

2006 Talks: Pohflepp_Eavesdripping: Water as physical display

“Eavesdripping: water as physical display” by Pohflepp

2006 Talks: Zhang_High-Resolution, Real-Time-Geometry Video Acquisition

“High-resolution, real-time-geometry video acquisition” by Zhang, Royer and Yau

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