2001 SIGGRAPH Image Not Available

“Dynamic Flesh and Muscle Simulation: “Jurassic Park III”” by Turner and Marino

2001 Talks: Perlin_Flow Noise

“Flow Noise” by Perlin and Neyret

2001 Talks: Lee_Feature-Based Topological Mesh Metamorphosis

“Feature-Based Topological Mesh Metamorphosis” by Lee and Ahn

2001 Talks: Raghavachary_Fast-moving Water in DreamWorks’ “Spirit”

“Fast-moving Water in DreamWorks’ “Spirit”” by Raghavachary and Lindquist

2001 Talks: Séquin_Fair and Robust Curve Interpolation on the Sphere

“Fair and Robust Curve Interpolation on the Sphere” by Séquin and Yen

2001 Talks: Takahashi_Explicit Control of Topological Evolution in 3D Mesh Morphing

“Explicit Control of Topological Evolution in 3D Mesh Morphing” by Takahashi, Kokojima and Ohbuchi

2001 Talks: Bishop_Hardware Acceleration for Physical Modeling of Deformable Objects

“Hardware Acceleration for Physical Modeling of Deformable Objects” by Bishop and Kelliher

2001 Talks: Fukui_Hand-Held Torque Feedback Device

“Hand-Held Torque Feedback Device” by Fukui, Nishihara, Nakata, Nakamura and Yamashita

2001 SIGGRAPH Image Not Available

“Grooming and Rendering Cats and Dogs” by Neulander, Huang and Rijpkema

2001 Talks: Cheng_French Surface: A New Technique for Surface Design

“French Surface: A New Technique for Surface Design” by Cheng and Fels

2001 SIGGRAPH Image Not Available

“Hybrid Ink-Line Rendering in a Production Environment” by Tamstorf, Montoya-Vozmediano, Teece and Dalton

2001 Talks: Vasilescu_Human Motion Signatures for Character Animation

“Human Motion Signatures for Character Animation” by Vasilescu

2001 SIGGRAPH Image Not Available

“How Changes in Technology Change the Use of Computer Animation at Walt Disney Feature Animation” by Goldberg

2001 SIGGRAPH Image Not Available

“High-Dynamic-Range Photography, Global Illumination, and Mental Ray on a Commercial Budget and Timeline” by Goldberg and Lemmon

2001 Talks: Tchou_HDR Shop

“HDR Shop” by Tchou and Debevec

2001 Talks: Hadwiger_Hardware-Accelerated High-Quality Filtering of Solid Textures

“Hardware-Accelerated High-Quality Filtering of Solid Textures” by Hadwiger, Hauser, Theußl and Gröller

2001 Talks: Gibson_Image-Based Photometric Reconstruction for Mixed Reality

“Image-Based Photometric Reconstruction for Mixed Reality” by Gibson, Howard and Hubbold

2001 Talks: Lensch_Image-Based Reconstruction of Shift-Variant Materials

“Image-Based Reconstruction of Shift-Variant Materials” by Lensch, Kautz, Goesele, Seidel and Heidrich

2001 Talks: Shen_Image-Based Rendering and Illumination Using Spherical Mosaics

“Image-Based Rendering and Illumination Using Spherical Mosaics” by Shen, Shum and O’Brien

2001 Talks: Kawasaki_Image-Based Rendering for Animated Deforming Objects

“Image-Based Rendering for Animated Deforming Objects” by Kawasaki, Aritaki, Ooishi, Ikeuchi and Sakauchi

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