“Hardware-Accelerated High-Quality Filtering of Solid Textures” by Hadwiger, Hauser, Theußl and Gröller

  • ©Markus Hadwiger, Helwig Hauser, Thomas Theußl, and M. Eduard Gröller



Interest Area:



    Hardware-Accelerated High-Quality Filtering of Solid Textures

Session/Category Title:   Texturing



    Current consumer graphics hardware can apply solid textures to 2D surfaces, employing trilinear interpolation for filtering. This sketch presents a genera I approach for hardware-accelerated filter kernels of higher order.


    1. ATI Radeon SDK. URL: www.ati.com/
    2. Ebert, D., Musgrave, F., Peachey, D., Worley, S., & Perlin, K. (2000). Texturing and modeling: A procedural approach. Academic Press, 2000.
    3. Möller, T., Machiraju, R., Müller, K., & Yagel,R (1997). Evaluation and design of filters using a Taylor series expansion. IEEE Transactions on Visualization and Computer Graphics, 3 (2), 184-199.
    4. Theuβl, T., Hauser, H., & Gröller, E. (2000). Mastering Windows: Improving reconstruction. In Proceedings of IEEE Symposium on Volume Visualization, 101-108.

Overview Page: