2020 Talks: Gipson_The Collaboration Between Art and Technology: Making Disney Animation’s "Myth: A Frozen Tale"

“The Collaboration Between Art and Technology: Making Disney Animation’s “Myth: A Frozen Tale”” by Gipson, Diaz, Anderson, Robbins and Russell

2020 Talks: Coony_“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

““Myth: A Frozen Tale” – Stylized Effects for Real-Time VR” by Coony, Anderson and Lund

2020 Talks: Answer_Character Rendering for VR in "Blood & Truth"

“Character Rendering for VR in “Blood & Truth”” by Answer

2020 Talks: Fekri_Creating the Looking Glass Mask on HBO’s Watchmen

“Creating the Looking Glass Mask on HBO’s Watchmen” by Fekri and Larouche

2020 Talks: Leclaire_It’s Raining Squids!

“It’s Raining Squids!” by Leclaire, Levesque, Clement-Tam and Delamare

2020 Talks: Lord_Case study on using a parallel pipeline and USD to build creatures

“Case study on using a parallel pipeline and USD to build creatures” by Lord

2020 Talks: Diego_The Animation of Togo: Achieving hyper realism for 11 CG dogs

“The Animation of Togo: Achieving hyper realism for 11 CG dogs” by Diego and Bonisolli

2020 Talks: Kaviratna_Testing Self Driving Cars with Game Development Tools

“Testing Self Driving Cars with Game Development Tools” by Kaviratna

2020 Talks: Cutler_Authoring Interactive VR Narratives on Baba Yaga and Bonfire

“Integrated Simulation and Visualization for Flood Management” by Cornel, Buttinger-Kreuzhuber and Waser

2019 Talks: Miller_Childish Gambino’s Pharos

“Childish Gambino’s Pharos: real-time dome projection for live concert” by Miller

2020 Talks: Hinz_Spies in Disguise: Creating a Gooey Kimura

“Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature” by Harrington

2020 Talks: Weser_Invite Only VR: A Vaping Prevention Game

“Invite Only VR: A Vaping Prevention Game” by Weser and Hieftje

2020 Talks: Radzihovsky_FaceBaker: Baking Character Facial Rigs with Machine Learning

“FaceBaker: Baking Character Facial Rigs with Machine Learning” by Radzihovsky, Goes and Meyer

2020 Talks: Klár_Shape Targeting: A Versatile Active Elasticity Constitutive Model

“Shape Targeting: A Versatile Active Elasticity Constitutive Model” by Klár, Moffat, Museth and Sifakis

2020 Talks: Edwards_JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077

“JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077” by Edwards, Landreth, Popławski, Malinowski, Watling, et al. …

2020 Talks: Doghramachi_Lighting Technology of The Last of Us Part II

“Lighting Technology of The Last of Us Part II” by Doghramachi

2020 Talks: Kovalovs_Volumetric Effects of The Last of Us: Part Two

“Volumetric Effects of The Last of Us: Part Two” by Kovalovs

2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

2020 Talks: Kovalovs_GPU Driven Effects of The Last of Us: Part Two

“GPU Driven Effects of The Last of Us: Part Two” by Kovalovs

2020 SIGGRAPH Image Not Available

“The Immersive Storybook Platform” by Raphaël and Blaizeau

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