2004 Talks: Berzowska_Very Slowly Animating Textiles: Shimmering Flower

“Very Slowly Animating Textiles: Shimmering Flower” by Berzowska and Banasik

2004 Talks: Beisswenger_3D Character Extension for Stop Motion Puppets

“3D Character Extension for Stop Motion Puppets” by Beisswenger

2004 Talks: Baxter_A Viscous Paint Model for Interactive Applications

“A Viscous Paint Model for Interactive Applications” by Baxter, Lin and Liu

2004 Talks: Boier-Martin_Constrained Segmentation of Complex Models for Image-Based Texture Editing

“Constrained segmentation of complex models for image-based texture editing” by Boier-Martin, Rushmeier and Giantisco

2004 Talks: Borshukov_Making of The Superpunch

“Making of The Superpunch” by Borshukov, Faiman, Jack, Larsen, Mihashi, et al. …

2004 Talks: Cheung_Markerless Human Motion Transfer

“Markerless human motion transfer” by Cheung, Baker, Hodgins and Kanade

2004 Talks: Burke_Bidirectional Importance Sampling for Illumination from Environment Maps

“Bidirectional Importance Sampling for Illumination from Environment Maps” by Burke, Ghosh and Heidrich

2004 Talks: Budin_zDOF - A Fast, Physically Accurate Algorithm for Simulating Depth-of-Field Effects in Synthetic Images Using Z-Buffers

“zDOF: a fast, physically accurate algorithm for simulating depth-of-field effects in synthetic images using z-buffers” by Budin

2004 Talks: Buchsbaum_Imitation and Social Intelligence for Synthetic Characters

“Imitation and Social Intelligence for Synthetic Characters”

2004 Talks: Akleman_Modeling Expressive 3D Caricatures

“Modeling expressive 3D caricatures” by Akleman and Reisch

2004 Talks: Bruyns_Virtual Instrument Design and Animation

“Virtual Instrument Design and Animation” by Bruyns, Séquin and Taylor

2004 Talks: Alberti_Controsenso, But Not Too Much: Digital Artifacts to Ease Communication and Exchange with Seeing-Impaired People

“Controsenso, But Not Too Much: Digital Artifacts to Ease Communication and Exchange with Seeing-Impaired People” by Brogi, Alberti, Trapani, Dusio, Garcia, et al. …

2004 Talks: Angelidis_Swirling-Sweepers: Constant Volume Modeling

“Swirling-Sweepers: Constant Volume Modeling” by Angelidis, King, Wyvill and Cani

2004 Talks: Anjyo_Tweaking stylized light and shade

“Tweaking stylized light and shade” by Anjyo and Wemler

2004 Talks: Annen_Spherical Harmonic Gradients

“Spherical Harmonic Gradients” by Annen, Durand, Kautz and Seidel

2004 Talks: Antoine_Leveraging Third-Party Tools for Art-Driven Fluids & Foliage

“Leveraging third-party tools for art-driven fluids & foliage” by Antoine and Allen

2015 Talks: Wolter_Destroying the Pharaoh’s Army - Large-scale Dynamics in Exodus

“Destroying the Pharaoh’s Army – Large-scale Dynamics in Exodus”

2015 Talks: Prazak_Data-driven Background Crowds in Exodus: Gods and Kings

“Data-driven Background Crowds in Exodus: Gods and Kings”

2015 Talks: Michels_Labs R&D: Rendering Deus Ex: Mankind Divided

“Labs R&D: Rendering Deus Ex: Mankind Divided”

2015 Talks: Michels_Labs R&D: Rendering Techniques in Rise of the Tomb Raider

“Labs R&D: Rendering Techniques in Rise of the Tomb Raider”

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