“Labs R&D: Rendering Deus Ex: Mankind Divided”

  • ©Anton Kai Michels, Peter Sikachev, Samuel Delmont, Uriel Doyon, Francis Maheux, Jean-Normand Bucci, and David Gallardo

Conference:


Type(s):


Entry Number: 85

Title:

    Labs R&D: Rendering Deus Ex: Mankind Divided

Presenter(s)/Author(s):



Abstract:


    In this course/talk we aim to give a cohesive overview of the advanced rendering techniques developed for the upcoming 2015 blockbuster, Deus Ex: Mankind Divided. We will present a collection of diverse features, the challenges they presented, where current approaches succeed and fail, followed by our own solutions and implementation details.

References:


    Martin, T., Thibieroz, N., Yangand, J., and Lacroix, J. 2014. TressFX: Advanced Real-Time Hair Rendering. In GPU Pro 5, CRC Press, 2014, pp. 194–208.
    Kasyan, N. 2013. Playing with Real-Time Shadows. ACM SIGGRAPH 2013, Efficient Real-Time Shadows Course.


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